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Beak Pokémon

With its huge and magnificent wings, it can keep aloft without ever having to land for rest.
Prevents loss of accuracy.
Strengthens critical hits to inflict 3× damage rather than 2×.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Fury Attack NormalPhysical | FireRed / LeafGreen | 1 | — | — | — | — | Power 15Acc 85PP 20 The foe is jabbed repeatedly with a horn or beak two to five times. | Open calc with this move |
Growl NormalStatus | FireRed / LeafGreen | 1 | — | — | — | — | Acc 100PP 40 The user growls in a cute way, making the foe lower its ATTACK stat. | Open calc with this move |
Leer NormalStatus | FireRed / LeafGreen | 1 | — | — | — | — | Acc 100PP 30 The foe is given an intimidating look that lowers its DEFENSE stat. | Open calc with this move |
Peck FlyingPhysical | FireRed / LeafGreen | 1 | — | — | — | — | Power 35Acc 100PP 35 | |
Pursuit DarkPhysical | FireRed / LeafGreen | 26 | — | — | — | — | Power 40Acc 100PP 20 | |
Mirror Move FlyingStatus | FireRed / LeafGreen | 32 | — | — | — | — | PP 20 The user counters the move last used by the foe with the same move. | Open calc with this move |
Drill Peck FlyingPhysical | FireRed / LeafGreen | 40 | — | — | — | — | Power 80Acc 100PP 20 | |
Agility PsychicStatus | FireRed / LeafGreen | 47 | — | — | — | — | PP 30 The user relaxes and lightens its body to sharply boost its SPEED. | Open calc with this move |
Aerial Ace FlyingPhysical | FireRed / LeafGreen | — | TM40 | — | — | — | Power 60PP 20 An extremely fast attack against one target. It can’t be evaded. | Open calc with this move |
Attract NormalStatus | FireRed / LeafGreen | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Double Team NormalStatus | FireRed / LeafGreen | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | FireRed / LeafGreen | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fly FlyingPhysical | FireRed / LeafGreen | — | HM02 | — | — | — | Power 90Acc 95PP 15 | |
Frustration NormalPhysical | FireRed / LeafGreen | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | FireRed / LeafGreen | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | FireRed / LeafGreen | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | FireRed / LeafGreen | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rain Dance WaterStatus | FireRed / LeafGreen | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Rest PsychicStatus | FireRed / LeafGreen | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | FireRed / LeafGreen | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Secret Power NormalPhysical | FireRed / LeafGreen | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Steel Wing SteelPhysical | FireRed / LeafGreen | — | TM47 | — | — | — | Power 70Acc 90PP 25 | |
Sunny Day FireStatus | FireRed / LeafGreen | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Thief DarkPhysical | FireRed / LeafGreen | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | FireRed / LeafGreen | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Double-Edge NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Mimic NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Substitute NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
The foe is jabbed with a sharply pointed beak or horn.
| Open calc with this move |
An attack move that works especially well on a foe that is switching out.
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A corkscrewing attack with the sharp beak acting as a drill.
| Open calc with this move |
An attack that is boosted if user is burned, poisoned, or paralyzed.
| Open calc with this move |
A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.
| Open calc with this move |
An attack that varies in type and intensity depending on the user.
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A severely damaging attack that makes the user rest on the next turn.
| Open calc with this move |
An attack that may have an additional effect that varies with the terrain.
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The foe is hit with wings of steel. It may also raise the user’s DEFENSE.
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An attack that may take the foe’s held item if the user isn’t holding one.
| Open calc with this move |
A reckless, life- risking tackle that also hurts the user a little.
| Open calc with this move |