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Beak Pokémon

A Pokémon that dates back many years. If it senses danger, it flies high and away, instantly.
Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.
Powers up moves if they become critical hits when attacking.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Drill Run GroundPhysical | Ultra Sun / Ultra Moon | 1 | — | — | ✓ | — | Power 80Acc 95PP 10 The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | Open calc with this move |
Focus Energy NormalStatus | Ultra Sun / Ultra Moon | 32 | — | — | — | — | PP 30 The user takes a deep breath and focuses so that critical hits land more easily. | Open calc with this move |
Growl NormalStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | Open calc with this move |
Leer NormalStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Peck FlyingPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 35Acc 100PP 35 | |
Pluck FlyingPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 60Acc 100PP 20 | |
Pursuit DarkPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 40Acc 100PP 20 | |
Sky Attack FlyingPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 140Acc 90PP 5 | |
Fury Attack NormalPhysical | Ultra Sun / Ultra Moon | 11 | — | — | — | — | Power 15Acc 85PP 20 | |
Aerial Ace FlyingPhysical | Ultra Sun / Ultra Moon | 15 | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Mirror Move FlyingStatus | Ultra Sun / Ultra Moon | 18 | — | — | — | — | PP 20 The user counters the target by mimicking the target’s last move. | Open calc with this move |
Assurance DarkPhysical | Ultra Sun / Ultra Moon | 23 | — | — | — | — | Power 60Acc 100PP 10 | |
Agility PsychicStatus | Ultra Sun / Ultra Moon | 27 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Roost FlyingStatus | Ultra Sun / Ultra Moon | 36 | TM19 | — | — | — | PP 5 The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. | Open calc with this move |
Drill Peck FlyingPhysical | Ultra Sun / Ultra Moon | 41 | — | — | — | — | Power 80Acc 100PP 20 | |
Attract NormalStatus | Ultra Sun / Ultra Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Confide NormalStatus | Ultra Sun / Ultra Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | Ultra Sun / Ultra Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Echoed Voice NormalSpecial | Ultra Sun / Ultra Moon | — | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Facade NormalPhysical | Ultra Sun / Ultra Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
False Swipe NormalPhysical | Ultra Sun / Ultra Moon | — | TM54 | — | — | — | Power 40Acc 100PP 40 | |
Fly FlyingPhysical | Ultra Sun / Ultra Moon | — | TM76 | — | — | — | Power 90Acc 95PP 15 | |
Frustration NormalPhysical | Ultra Sun / Ultra Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Ultra Sun / Ultra Moon | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | Ultra Sun / Ultra Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Ultra Sun / Ultra Moon | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | Ultra Sun / Ultra Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Ultra Sun / Ultra Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Ultra Sun / Ultra Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Ultra Sun / Ultra Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Ultra Sun / Ultra Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | Ultra Sun / Ultra Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Steel Wing SteelPhysical | Ultra Sun / Ultra Moon | — | TM51 | — | — | — | Power 70Acc 90PP 25 | |
Substitute NormalStatus | Ultra Sun / Ultra Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Ultra Sun / Ultra Moon | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swagger NormalStatus | Ultra Sun / Ultra Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Ultra Sun / Ultra Moon | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | Ultra Sun / Ultra Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
U-turn BugPhysical | Ultra Sun / Ultra Moon | — | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Work Up NormalStatus | Ultra Sun / Ultra Moon | — | TM01 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Defog FlyingStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. | Open calc with this move |
Heat Wave FireSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 95Acc 90PP 10 | |
Laser Focus NormalStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 30 The user concentrates intensely. The attack on the next turn always results in a critical hit. | Open calc with this move |
Snore NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Tailwind FlyingStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 15 The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | Open calc with this move |
Throat Chop DarkPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Uproar NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 90Acc 100PP 10 |
The target is jabbed with a sharply pointed beak or horn.
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The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
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The power of this attack move is doubled if it’s used on a target that’s switching out of battle.
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A second-turn attack move where critical hits land more easily. This may also make the target flinch.
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The target is jabbed repeatedly with a horn or beak two to five times in a row.
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If the target has already taken some damage in the same turn, this attack’s power is doubled.
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A corkscrewing attack with a sharp beak acting as a drill.
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The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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The user flies up into the sky and then strikes its target on the next turn.
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The user charges at the target using every bit of its power. The user can’t move on the next turn.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The target is hit with wings of steel. This may also raise the user’s Defense stat.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
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The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
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