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Toxic Mouth Pokémon

Inflating its poison sacs, it fills the area with an odd sound and hits flinching opponents with a poison jab.
Senses an opposing Pokémon’s dangerous moves.
Reduces HP if it’s hot. Water restores HP.
May poison a target when the Pokémon makes contact.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Astonish GhostPhysical | X / Y | 1 | — | — | — | — | Power 30Acc 100PP 15 The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | Open calc with this move |
Mud-Slap GroundSpecial | X / Y | 3 | — | — | — | — | Power 20Acc 100PP 10 | |
Poison Sting PoisonPhysical | X / Y | 8 | — | — | — | — | Power 15Acc 100PP 35 | |
Taunt DarkStatus | X / Y | 10 | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Pursuit DarkPhysical | X / Y | 15 | — | — | — | — | Power 40Acc 100PP 20 | |
Feint Attack DarkPhysical | X / Y | 17 | — | — | — | — | Power 60PP 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | Open calc with this move |
Revenge FightingPhysical | X / Y | 22 | — | — | — | — | Power 60Acc 100PP 10 | |
Swagger NormalStatus | X / Y | 24 | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Mud Bomb GroundSpecial | X / Y | 29 | — | — | — | — | Power 65Acc 85PP 10 | |
Sucker Punch DarkPhysical | X / Y | 31 | — | — | — | — | Power 70Acc 100PP 5 | |
Venoshock PoisonSpecial | X / Y | 36 | TM09 | — | — | — | Power 65Acc 100PP 10 | |
Nasty Plot DarkStatus | X / Y | 38 | — | — | — | — | PP 20 The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. | Open calc with this move |
Poison Jab PoisonPhysical | X / Y | 43 | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Sludge Bomb PoisonSpecial | X / Y | 45 | TM36 | — | — | — | Power 90Acc 100PP 10 | |
Belch PoisonSpecial | X / Y | 47 | — | — | — | — | Power 120Acc 90PP 10 | |
Flatter DarkStatus | X / Y | 50 | — | — | — | — | Acc 100PP 15 Flattery is used to confuse the target. However, this also raises the target’s Sp. Atk stat. | Open calc with this move |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | X / Y | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Bulk Up FightingStatus | X / Y | — | TM08 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | Open calc with this move |
Bulldoze GroundPhysical | X / Y | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Dark Pulse DarkSpecial | X / Y | — | TM97 | — | — | — | Power 80Acc 100PP 15 | |
Dig GroundPhysical | X / Y | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | X / Y | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Embargo DarkStatus | X / Y | — | TM63 | — | — | — | Acc 100PP 15 This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. | Open calc with this move |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fling DarkPhysical | X / Y | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | X / Y | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Low Sweep FightingPhysical | X / Y | — | TM47 | — | — | — | Power 65Acc 100PP 20 | |
Payback DarkPhysical | X / Y | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Power-Up Punch FightingPhysical | X / Y | — | TM98 | — | — | — | Power 40Acc 100PP 20 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Retaliate NormalPhysical | X / Y | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Slide RockPhysical | X / Y | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | X / Y | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | X / Y | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Ball GhostSpecial | X / Y | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Sludge Wave PoisonSpecial | X / Y | — | TM34 | — | — | — | Power 95Acc 100PP 10 | |
Strength NormalPhysical | X / Y | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Thief DarkPhysical | X / Y | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Torment DarkStatus | X / Y | — | TM41 | — | — | — | Acc 100PP 15 The user torments and enrages the target, making it incapable of using the same move twice in a row. | Open calc with this move |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
X-Scissor BugPhysical | X / Y | — | TM81 | — | — | — | Power 80Acc 100PP 15 | |
Acupressure NormalStatus | X / Y | — | — | ✓ | — | — | PP 30 The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. | Open calc with this move |
Bullet Punch SteelPhysical | X / Y | — | — | ✓ | — | — | Power 40Acc 100PP 30 | |
Counter FightingPhysical | X / Y | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Cross Chop FightingPhysical | X / Y | — | — | ✓ | — | — | Power 100Acc 80PP 5 | |
Drain Punch FightingPhysical | X / Y | — | — | ✓ | — | — | Power 75Acc 100PP 10 | |
Dynamic Punch FightingPhysical | X / Y | — | — | ✓ | — | — | Power 100Acc 50PP 5 | |
Fake Out NormalPhysical | X / Y | — | — | ✓ | — | — | Power 40Acc 100PP 10 | |
Feint NormalPhysical | X / Y | — | — | ✓ | — | — | Power 30Acc 100PP 10 | |
Headbutt NormalPhysical | X / Y | — | — | ✓ | — | — | Power 70Acc 100PP 15 | |
Me First NormalStatus | X / Y | — | — | ✓ | — | — | PP 20 The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first. | Open calc with this move |
Meditate PsychicStatus | X / Y | — | — | ✓ | — | — | PP 40 The user meditates to awaken the power deep within its body and raise its Attack stat. | Open calc with this move |
Quick Guard FightingStatus | X / Y | — | — | ✓ | — | — | PP 15 The user protects itself and its allies from priority moves. | Open calc with this move |
Smelling Salts NormalPhysical | X / Y | — | — | ✓ | — | — | Power 70Acc 100PP 10 | |
Vacuum Wave FightingSpecial | X / Y | — | — | ✓ | — | — | Power 40Acc 100PP 30 | |
Wake-Up Slap FightingPhysical | X / Y | — | — | ✓ | — | — | Power 70Acc 100PP 10 |
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The user hurls mud in the target’s face to inflict damage and lower its accuracy.
| Open calc with this move |
The user stabs the target with a poisonous stinger. This may also poison the target.
| Open calc with this move |
An attack move that inflicts double damage if used on a target that is switching out of battle.
| Open calc with this move |
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
| Open calc with this move |
The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.
| Open calc with this move |
This move enables the user to attack first. This move fails if the target is not readying an attack.
| Open calc with this move |
The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned.
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The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
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Unsanitary sludge is hurled at the target. This may also poison the target.
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The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
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The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
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The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
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The user sets off an earthquake that strikes every Pokémon around it.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
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A unique attack that varies in type depending on the Pokémon using it.
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The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat.
| Open calc with this move |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
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Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
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Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
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Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
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The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
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The user strikes the target with tough punches as fast as bullets. This move always goes first.
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The user delivers a double chop with its forearms crossed. Critical hits land more easily.
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An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
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The user punches the target with full, concentrated power. This confuses the target if it hits.
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An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
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An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.
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The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
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This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however.
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The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
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This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
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