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Twin Bird Pokémon

A bird that makes up for its poor flying with its fast foot speed. Leaves giant footprints.
Makes escaping easier.
Awakens quickly from sleep.
Doubles evasion when confused.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Growl NormalStatus | XD | 1 | — | — | — | — | Acc 100PP 40 The user growls in a cute way, making the foe lower its ATTACK stat. | Open calc with this move |
Peck FlyingPhysical | XD | 1 | — | — | — | — | Power 35Acc 100PP 35 | |
Pursuit DarkPhysical | XD | 9 | — | — | — | — | Power 40Acc 100PP 20 | |
Fury Attack NormalPhysical | XD | 13 | — | — | — | — | Power 15Acc 85PP 20 | |
Tri Attack NormalSpecial | XD | 21 | — | — | — | — | Power 80Acc 100PP 10 | |
Rage NormalPhysical | XD | 25 | — | — | — | — | Power 20Acc 100PP 20 | |
Uproar NormalSpecial | XD | 33 | — | — | — | — | Power 90Acc 100PP 10 | |
Drill Peck FlyingPhysical | XD | 37 | — | — | — | — | Power 80Acc 100PP 20 | |
Agility PsychicStatus | XD | 45 | — | — | — | — | PP 30 The user relaxes and lightens its body to sharply boost its SPEED. | Open calc with this move |
Aerial Ace FlyingPhysical | XD | — | TM40 | — | — | — | Power 60PP 20 An extremely fast attack against one target. It can’t be evaded. | Open calc with this move |
Attract NormalStatus | XD | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Double Team NormalStatus | XD | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | XD | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fly FlyingPhysical | XD | — | HM02 | — | — | — | Power 90Acc 95PP 15 | |
Frustration NormalPhysical | XD | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | XD | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Protect NormalStatus | XD | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rest PsychicStatus | XD | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | XD | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Secret Power NormalPhysical | XD | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Steel Wing SteelPhysical | XD | — | TM47 | — | — | — | Power 70Acc 90PP 25 | |
Sunny Day FireStatus | XD | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Thief DarkPhysical | XD | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | XD | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Body Slam NormalPhysical | XD | — | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Double-Edge NormalPhysical | XD | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Mimic NormalStatus | XD | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Sky Attack FlyingPhysical | XD | — | — | — | ✓ | — | Power 140Acc 90PP 5 | |
Substitute NormalStatus | XD | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Swagger NormalStatus | XD | — | — | — | ✓ | — | Acc 85PP 15 A move that makes the foe confused, but also sharply raises its ATTACK. | Open calc with this move |
The foe is jabbed with a sharply pointed beak or horn.
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An attack move that works especially well on a foe that is switching out.
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The foe is jabbed repeatedly with a horn or beak two to five times.
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A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe.
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An attack that becomes stronger each time the user is hit in battle.
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The user attacks in an uproar that prevents sleep for two to five turns.
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A corkscrewing attack with the sharp beak acting as a drill.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.
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An attack that varies in type and intensity depending on the user.
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An attack that may have an additional effect that varies with the terrain.
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The foe is hit with wings of steel. It may also raise the user’s DEFENSE.
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An attack that may take the foe’s held item if the user isn’t holding one.
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The user drops its full body on the foe. It may leave the foe paralyzed.
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A reckless, life- risking tackle that also hurts the user a little.
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A 2nd-turn attack move with a high critical-hit ratio. The foe may flinch.
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