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Stag Beetle Pokémon

It grips prey with its powerful pincers and will not let go until the prey is torn in half.
Prevents other Pokémon from lowering Attack stat.
Moves can be used regardless of Abilities.
Boosts Attack after knocking out any Pokémon.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Focus Energy NormalStatus | Black 2 / White 2 | 1 | — | — | — | — | PP 30 The user takes a deep breath and focuses so that critical hits land more easily. | Open calc with this move |
Vise Grip NormalPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 55Acc 100PP 30 | |
Bind NormalPhysical | Black 2 / White 2 | 4 | — | — | ✓ | — | Power 15Acc 85PP 20 | |
Seismic Toss FightingPhysical | Black 2 / White 2 | 8 | — | — | — | — | Acc 100PP 20 The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | Open calc with this move |
Harden NormalStatus | Black 2 / White 2 | 11 | — | — | — | — | PP 30 The user stiffens all the muscles in its body to raise its Defense stat. | Open calc with this move |
Revenge FightingPhysical | Black 2 / White 2 | 15 | — | — | — | — | Power 60Acc 100PP 10 | |
Brick Break FightingPhysical | Black 2 / White 2 | 18 | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Vital Throw FightingPhysical | Black 2 / White 2 | 22 | — | — | — | — | Power 70PP 10 The user attacks last. In return, this throw move is guaranteed not to miss. | Open calc with this move |
Submission FightingPhysical | Black 2 / White 2 | 26 | — | — | — | — | Power 80Acc 80PP 20 | |
X-Scissor BugPhysical | Black 2 / White 2 | 29 | TM81 | — | — | — | Power 80Acc 100PP 15 | |
Storm Throw FightingPhysical | Black 2 / White 2 | 33 | — | — | — | — | Power 60Acc 100PP 10 | |
Thrash NormalPhysical | Black 2 / White 2 | 36 | — | — | — | — | Power 120Acc 100PP 10 | |
Swords Dance NormalStatus | Black 2 / White 2 | 40 | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Superpower FightingPhysical | Black 2 / White 2 | 43 | — | ✓ | ✓ | — | Power 120Acc 100PP 5 | |
Guillotine NormalPhysical | Black 2 / White 2 | 47 | — | — | — | — | Acc 30PP 5 A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. | Open calc with this move |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Bulk Up FightingStatus | Black 2 / White 2 | — | TM08 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | Open calc with this move |
Bulldoze GroundPhysical | Black 2 / White 2 | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Cut NormalPhysical | Black 2 / White 2 | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | Black 2 / White 2 | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | Black 2 / White 2 | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
False Swipe NormalPhysical | Black 2 / White 2 | — | TM54 | — | — | — | Power 40Acc 100PP 40 | |
Fling DarkPhysical | Black 2 / White 2 | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. Its power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Black 2 / White 2 | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Black 2 / White 2 | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Black 2 / White 2 | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Slide RockPhysical | Black 2 / White 2 | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | Black 2 / White 2 | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Black 2 / White 2 | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Smack Down RockPhysical | Black 2 / White 2 | — | TM23 | — | — | — | Power 50Acc 100PP 15 | |
Stone Edge RockPhysical | Black 2 / White 2 | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Strength NormalPhysical | Black 2 / White 2 | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Struggle Bug BugSpecial | Black 2 / White 2 | — | TM76 | — | — | — | Power 50Acc 100PP 20 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Black 2 / White 2 | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Bug Bite BugPhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 60Acc 100PP 20 | |
Close Combat FightingPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 120Acc 100PP 5 | |
Feint NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 30Acc 100PP 10 | |
Feint Attack DarkPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 60PP 20 The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | Open calc with this move |
Flail NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | Open calc with this move |
Fury Attack NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 15Acc 85PP 20 | |
Me First NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 20 The user tries to cut ahead of the target to steal and use the target’s intended move with greater power. | Open calc with this move |
Quick Attack NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 40Acc 100PP 30 | |
Iron Defense SteelStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 15 The user hardens its body’s surface like iron, sharply raising its Defense stat. | Open calc with this move |
Knock Off DarkPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 65Acc 100PP 20 | |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Stealth Rock RockStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 20 The user lays a trap of levitating stones around the opponent’s team. The trap hurts opponents that switch into battle. | Open calc with this move |
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The target is gripped and squeezed from both sides to inflict damage.
| Open calc with this move |
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
| Open calc with this move |
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
| Open calc with this move |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
| Open calc with this move |
The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.
| Open calc with this move |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
| Open calc with this move |
The user strikes the target with a fierce blow. This attack always results in a critical hit.
| Open calc with this move |
The user rampages and attacks for two to three turns. It then becomes confused, however.
| Open calc with this move |
The user attacks the target with great power. However, it also lowers the user’s Attack and Defense.
| Open calc with this move |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
| Open calc with this move |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
| Open calc with this move |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
| Open calc with this move |
The user sets off an earthquake that strikes those around it.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
| Open calc with this move |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
| Open calc with this move |
The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
| Open calc with this move |
The user charges at the target using every bit of its power. The user must rest on the next turn.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
| Open calc with this move |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
| Open calc with this move |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
| Open calc with this move |
The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
| Open calc with this move |
Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
| Open calc with this move |
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
| Open calc with this move |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
| Open calc with this move |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
| Open calc with this move |
While resisting, the user attacks the opposing Pokémon. The targets’ Sp. Atk stat is reduced.
| Open calc with this move |
The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.
| Open calc with this move |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
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The user fights the target up close without guarding itself. It also cuts the user’s Defense and Sp. Def.
| Open calc with this move |
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
| Open calc with this move |
The target is jabbed repeatedly with a horn or beak two to five times in a row.
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
| Open calc with this move |
The user slaps down the target’s held item, preventing that item from being used in the battle.
| Open calc with this move |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |