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Stag Beetle Pokémon

It swings its long pincer horns wildly to attack. During cold periods, it hides deep in forests.
Prevents the Attack stat from being lowered.
Moves can be used regardless of abilities.
Boosts Attack after knocking out any Pokémon.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Focus Energy NormalStatus | HeartGold / SoulSilver | 1 | — | — | — | — | PP 30 The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | Open calc with this move |
Vise Grip NormalPhysical | HeartGold / SoulSilver | 1 | — | — | — | — | Power 55Acc 100PP 30 | |
Bind NormalPhysical | HeartGold / SoulSilver | 4 | — | — | — | — | Power 15Acc 85PP 20 | |
Seismic Toss FightingPhysical | HeartGold / SoulSilver | 8 | — | — | — | — | Acc 100PP 20 The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level. | Open calc with this move |
Harden NormalStatus | HeartGold / SoulSilver | 13 | — | — | — | — | PP 30 The user stiffens all the muscles in its body to raise its Defense stat. | Open calc with this move |
Revenge FightingPhysical | HeartGold / SoulSilver | 18 | — | — | — | — | Power 60Acc 100PP 10 | |
Brick Break FightingPhysical | HeartGold / SoulSilver | 21 | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Vital Throw FightingPhysical | HeartGold / SoulSilver | 25 | — | — | — | — | Power 70PP 10 The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. | Open calc with this move |
X-Scissor BugPhysical | HeartGold / SoulSilver | 30 | TM81 | — | — | — | Power 80Acc 100PP 15 | |
Thrash NormalPhysical | HeartGold / SoulSilver | 35 | — | — | — | — | Power 120Acc 100PP 10 | |
Swords Dance NormalStatus | HeartGold / SoulSilver | 38 | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Submission FightingPhysical | HeartGold / SoulSilver | 42 | — | — | — | — | Power 80Acc 80PP 20 | |
Guillotine NormalPhysical | HeartGold / SoulSilver | 47 | — | — | — | — | Acc 30PP 5 A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. | Open calc with this move |
Superpower FightingPhysical | HeartGold / SoulSilver | 52 | — | — | ✓ | — | Power 120Acc 100PP 5 | |
Attract NormalStatus | HeartGold / SoulSilver | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Bulk Up FightingStatus | HeartGold / SoulSilver | — | TM08 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | Open calc with this move |
Captivate NormalStatus | HeartGold / SoulSilver | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Cut NormalPhysical | HeartGold / SoulSilver | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Dig GroundPhysical | HeartGold / SoulSilver | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | HeartGold / SoulSilver | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | HeartGold / SoulSilver | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Endure NormalStatus | HeartGold / SoulSilver | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | HeartGold / SoulSilver | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
False Swipe NormalPhysical | HeartGold / SoulSilver | — | TM54 | ✓ | — | — | Power 40Acc 100PP 40 | |
Fling DarkPhysical | HeartGold / SoulSilver | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | HeartGold / SoulSilver | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Focus Punch FightingPhysical | HeartGold / SoulSilver | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | HeartGold / SoulSilver | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | HeartGold / SoulSilver | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | HeartGold / SoulSilver | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | HeartGold / SoulSilver | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Natural Gift NormalPhysical | HeartGold / SoulSilver | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Protect NormalStatus | HeartGold / SoulSilver | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | HeartGold / SoulSilver | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Rest PsychicStatus | HeartGold / SoulSilver | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | HeartGold / SoulSilver | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Climb NormalPhysical | HeartGold / SoulSilver | — | HM08 | — | — | — | Power 90Acc 85PP 20 | |
Rock Slide RockPhysical | HeartGold / SoulSilver | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | HeartGold / SoulSilver | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | HeartGold / SoulSilver | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Secret Power NormalPhysical | HeartGold / SoulSilver | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Sleep Talk NormalStatus | HeartGold / SoulSilver | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Stealth Rock RockStatus | HeartGold / SoulSilver | — | TM76 | — | — | — | PP 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. | Open calc with this move |
Stone Edge RockPhysical | HeartGold / SoulSilver | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Strength NormalPhysical | HeartGold / SoulSilver | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | HeartGold / SoulSilver | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | HeartGold / SoulSilver | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | HeartGold / SoulSilver | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Thief DarkPhysical | HeartGold / SoulSilver | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | HeartGold / SoulSilver | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Close Combat FightingPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 120Acc 100PP 5 | |
Feint NormalPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 30Acc 100PP 10 | |
Feint Attack DarkPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 60PP 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | Open calc with this move |
Flail NormalPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Acc 100PP 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | Open calc with this move |
Fury Attack NormalPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 15Acc 85PP 20 | |
Quick Attack NormalPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Power 40Acc 100PP 30 | |
Fury Cutter BugPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 40Acc 95PP 20 | |
Headbutt NormalPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 70Acc 100PP 15 | |
Iron Defense SteelStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 15 The user hardens its body’s surface like iron, sharply raising its Defense stat. | Open calc with this move |
Knock Off DarkPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 65Acc 100PP 20 | |
Snore NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
String Shot BugStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | Acc 95PP 40 The foe is bound with silk blown from the user’s mouth. It reduces the target’s Speed stat. | Open calc with this move |
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Huge, impressive pincers grip and squeeze the foe.
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A long body or tentacles are used to bind and squeeze the foe for two to five turns.
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An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
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The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
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The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors.
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The user rampages and attacks for two to three turns. It then becomes confused, however.
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The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
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The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense.
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The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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The user sets off an earthquake that hits all the Pokémon in the battle.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
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The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
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The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
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The user charges at the foe using every bit of its power. The user must rest on the next turn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
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The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.
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Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
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The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item.
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The user fights the foe up close without guarding itself. It also cuts the user’s Defense and Sp. Def.
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An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
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The foe is jabbed repeatedly with a horn or beak two to five times in a row.
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The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
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The foe is slashed with scythes or claws. Its power increases if it hits in succession.
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The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
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The user slaps down the foe’s held item, preventing the item from being used during the battle.
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
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