Pokédex / Red / Blue / Pinsir

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Stag Beetle Pokémon

Grips its prey in its pincers and squeezes hard! It can't move if it's cold, so it lives in warm places.
Prevents ATTACK reduction.
Moves can be used regardless of abilities.
Boosts Attack after knocking out any Pokémon.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Vise Grip NormalPhysical | Red / Blue | 1 | — | — | — | — | Power 55Acc 100PP 30 Grips with power ful pincers.(Gen 2) | Open calc with this move |
Seismic Toss FightingPhysical | Red / Blue | 25 | TM19 | — | — | — | Acc 100PP 20 The user's level equals damage HP.(Gen 2) | Open calc with this move |
Guillotine NormalPhysical | Red / Blue | 30 | — | — | — | — | Acc 30PP 5 A one-hit KO, pincer attack.(Gen 2) | Open calc with this move |
Focus Energy NormalStatus | Red / Blue | 36 | — | — | — | — | PP 30 Raises the criti cal hit ratio.(Gen 2) | Open calc with this move |
Harden NormalStatus | Red / Blue | 43 | — | — | — | — | PP 30 Raises the user's DEFENSE.(Gen 2) | Open calc with this move |
Slash NormalPhysical | Red / Blue | 49 | — | — | — | — | Power 70Acc 100PP 20 | |
Swords Dance NormalStatus | Red / Blue | 54 | TM03 | — | — | — | PP 20 A dance that in creases ATTACK.(Gen 2) | Open calc with this move |
Bide NormalPhysical | Red / Blue | — | TM34 | — | — | — | PP 10 Waits 2-3 turns & hits back double.(Gen 2) | Open calc with this move |
Body Slam NormalPhysical | Red / Blue | — | TM08 | — | — | — | Power 85Acc 100PP 15 | |
Cut NormalPhysical | Red / Blue | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Double-Edge NormalPhysical | Red / Blue | — | TM10 | — | — | — | Power 120Acc 100PP 15 | |
Double Team NormalStatus | Red / Blue | — | TM32 | — | — | — | PP 15 Heightens evasive ness.(Gen 2) | Open calc with this move |
Hyper Beam NormalSpecial | Red / Blue | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Mimic NormalStatus | Red / Blue | — | TM31 | — | — | — | PP 10 Copies a move used by the foe.(Gen 2) | Open calc with this move |
Rage NormalPhysical | Red / Blue | — | TM20 | — | — | — | Power 20Acc 100PP 20 | |
Rest PsychicStatus | Red / Blue | — | TM44 | — | — | — | PP 5 Sleep for 2 turns to fully recover.(Gen 2) | Open calc with this move |
Strength NormalPhysical | Red / Blue | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Submission FightingPhysical | Red / Blue | — | TM17 | — | — | — | Power 80Acc 80PP 20 | |
Substitute NormalStatus | Red / Blue | — | TM50 | — | — | — | PP 10 Makes a decoy with 1/4 user's max HP.(Gen 2) | Open calc with this move |
Take Down NormalPhysical | Red / Blue | — | TM09 | — | — | — | Power 90Acc 85PP 20 | |
Toxic PoisonStatus | Red / Blue | — | TM06 | — | — | — | Acc 90PP 10 A poison move with increasing damage.(Gen 2) | Open calc with this move |
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Has a high criti cal hit ratio.(Gen 2)
| Open calc with this move |
An attack that may cause paralysis.(Gen 2)
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Cuts using claws, scythes, etc.(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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1st turn: Attack 2nd turn: Rest(Gen 2)
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Raises ATTACK if the user is hit.(Gen 2)
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A powerful physi cal attack.(Gen 2)
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An attack that al so hurts the user.(Gen 2)
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A tackle that also hurts the user.(Gen 2)
| Open calc with this move |