Pokédex / Sun / Moon / Pinsir

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Stag Beetle Pokémon

Grips its prey in its pincers and squeezes hard! It can’t move if it’s cold out, so it lives in warm places.
The Pokémon’s proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.
Moves can be used on the target regardless of its Abilities.
The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Focus Energy NormalStatus | Sun / Moon | 1 | — | — | — | — | PP 30 The user takes a deep breath and focuses so that critical hits land more easily. | Open calc with this move |
Vise Grip NormalPhysical | Sun / Moon | 1 | — | — | — | — | Power 55Acc 100PP 30 | |
Bind NormalPhysical | Sun / Moon | 4 | — | — | — | — | Power 15Acc 85PP 20 | |
Seismic Toss FightingPhysical | Sun / Moon | 8 | — | — | — | — | Acc 100PP 20 The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | Open calc with this move |
Harden NormalStatus | Sun / Moon | 11 | — | — | — | — | PP 30 The user stiffens all the muscles in its body to raise its Defense stat. | Open calc with this move |
Revenge FightingPhysical | Sun / Moon | 15 | — | — | — | — | Power 60Acc 100PP 10 | |
Brick Break FightingPhysical | Sun / Moon | 26 | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Vital Throw FightingPhysical | Sun / Moon | 18 | — | — | — | — | Power 70PP 10 The user attacks last. In return, this throw move never misses. | Open calc with this move |
X-Scissor BugPhysical | Sun / Moon | 29 | TM81 | — | — | — | Power 80Acc 100PP 15 | |
Double Hit NormalPhysical | Sun / Moon | 22 | — | — | — | — | Power 35Acc 90PP 10 | |
Submission FightingPhysical | Sun / Moon | 33 | — | — | — | — | Power 80Acc 80PP 20 | |
Swords Dance NormalStatus | Sun / Moon | 40 | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Open calc with this move |
Storm Throw FightingPhysical | Sun / Moon | 36 | — | — | — | — | Power 60Acc 100PP 10 | |
Thrash NormalPhysical | Sun / Moon | 43 | — | — | — | — | Power 120Acc 100PP 10 | |
Superpower FightingPhysical | Sun / Moon | 47 | — | ✓ | — | — | Power 120Acc 100PP 5 | |
Guillotine NormalPhysical | Sun / Moon | 50 | — | — | — | — | Acc 30PP 5 A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. | Open calc with this move |
Attract NormalStatus | Sun / Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brutal Swing DarkPhysical | Sun / Moon | — | TM59 | — | — | — | Power 60Acc 100PP 20 | |
Bulk Up FightingStatus | Sun / Moon | — | TM08 | — | — | — | PP 20 The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | Open calc with this move |
Bulldoze GroundPhysical | Sun / Moon | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Confide NormalStatus | Sun / Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | Sun / Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Earthquake GroundPhysical | Sun / Moon | — | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Facade NormalPhysical | Sun / Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
False Swipe NormalPhysical | Sun / Moon | — | TM54 | — | — | — | Power 40Acc 100PP 40 | |
Fling DarkPhysical | Sun / Moon | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Sun / Moon | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Frustration NormalPhysical | Sun / Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Sun / Moon | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | Sun / Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Sun / Moon | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | Sun / Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Sun / Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Sun / Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Sun / Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Slide RockPhysical | Sun / Moon | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Sun / Moon | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Sun / Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | Sun / Moon | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Smack Down RockPhysical | Sun / Moon | — | TM23 | — | — | — | Power 50Acc 100PP 15 | |
Stone Edge RockPhysical | Sun / Moon | — | TM71 | — | — | — | Power 100Acc 80PP 5 | |
Substitute NormalStatus | Sun / Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Sun / Moon | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swagger NormalStatus | Sun / Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Sun / Moon | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | Sun / Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Bug Bite BugPhysical | Sun / Moon | — | — | ✓ | — | — | Power 60Acc 100PP 20 | |
Close Combat FightingPhysical | Sun / Moon | — | — | ✓ | — | — | Power 120Acc 100PP 5 | |
Feint NormalPhysical | Sun / Moon | — | — | ✓ | — | — | Power 30Acc 100PP 10 | |
Feint Attack DarkPhysical | Sun / Moon | — | — | ✓ | — | — | Power 60PP 20 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | Open calc with this move |
Flail NormalPhysical | Sun / Moon | — | — | ✓ | — | — | Acc 100PP 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | Open calc with this move |
Fury Attack NormalPhysical | Sun / Moon | — | — | ✓ | — | — | Power 15Acc 85PP 20 | |
Me First NormalStatus | Sun / Moon | — | — | ✓ | — | — | PP 20 The user cuts ahead of the target to copy and use the target’s intended move with greater power. This move fails if it isn’t used first. | Open calc with this move |
Quick Attack NormalPhysical | Sun / Moon | — | — | ✓ | — | — | Power 40Acc 100PP 30 |
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The target is gripped and squeezed from both sides to inflict damage.
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Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
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This attack move’s power is doubled if the user has been hurt by the opponent in the same turn.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
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The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
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The user grabs the target and recklessly dives for the ground. This also damages the user a little.
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The user strikes the target with a fierce blow. This attack always results in a critical hit.
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The user rampages and attacks for two to three turns. The user then becomes confused.
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The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats.
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The user swings its body around violently to inflict damage on everything in its vicinity.
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
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The user sets off an earthquake that strikes every Pokémon around it.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def stat.
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The user charges at the target using every bit of its power. The user can’t move on the next turn.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
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Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit.
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The user stabs the target from below with sharpened stones. Critical hits land more easily.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
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The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
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This attack hits a target using Protect. This also lifts the effects of the move.
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The target is jabbed repeatedly with a horn or beak two to five times in a row.
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The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
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