Pokédex / Black 2 / White 2 / Zangoose

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Cat Ferret Pokémon

It’s Seviper’s archrival. To threaten those it encounters, it fans out the claws on its front paws.
Prevents the Pokémon from getting poisoned.
Powers up physical attacks when poisoned.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leer NormalStatus | Black 2 / White 2 | 1 | — | — | — | — | Acc 100PP 30 The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. | Open calc with this move |
Scratch NormalPhysical | Black 2 / White 2 | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Quick Attack NormalPhysical | Black 2 / White 2 | 5 | — | — | — | — | Power 40Acc 100PP 30 | |
Fury Cutter BugPhysical | Black 2 / White 2 | 8 | — | — | — | — | Power 40Acc 95PP 20 | |
Swords Dance NormalStatus | Black 2 / White 2 | 43 | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | Open calc with this move |
Pursuit DarkPhysical | Black 2 / White 2 | 12 | — | — | — | — | Power 40Acc 100PP 20 | |
Slash NormalPhysical | Black 2 / White 2 | 15 | — | — | — | — | Power 70Acc 100PP 20 | |
Embargo DarkStatus | Black 2 / White 2 | 19 | TM63 | — | — | — | Acc 100PP 15 It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | Open calc with this move |
Crush Claw NormalPhysical | Black 2 / White 2 | 22 | — | — | — | — | Power 75Acc 95PP 10 | |
Revenge FightingPhysical | Black 2 / White 2 | 26 | — | — | — | — | Power 60Acc 100PP 10 | |
False Swipe NormalPhysical | Black 2 / White 2 | 29 | TM54 | — | — | — | Power 40Acc 100PP 40 | |
Detect FightingStatus | Black 2 / White 2 | 33 | — | — | — | — | PP 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Taunt DarkStatus | Black 2 / White 2 | 40 | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
X-Scissor BugPhysical | Black 2 / White 2 | 36 | TM81 | — | — | — | Power 80Acc 100PP 15 | |
Close Combat FightingPhysical | Black 2 / White 2 | 47 | — | — | — | — | Power 120Acc 100PP 5 | |
Aerial Ace FlyingPhysical | Black 2 / White 2 | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. The attack lands without fail. | Open calc with this move |
Attract NormalStatus | Black 2 / White 2 | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Black 2 / White 2 | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Brick Break FightingPhysical | Black 2 / White 2 | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Dig GroundPhysical | Black 2 / White 2 | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Black 2 / White 2 | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Black 2 / White 2 | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Black 2 / White 2 | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | Black 2 / White 2 | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Fling DarkPhysical | Black 2 / White 2 | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. Its power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Black 2 / White 2 | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Frustration NormalPhysical | Black 2 / White 2 | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | Black 2 / White 2 | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hone Claws DarkStatus | Black 2 / White 2 | — | TM01 | — | — | — | PP 15 The user sharpens its claws to boost its Attack stat and accuracy. | Open calc with this move |
Ice Beam IceSpecial | Black 2 / White 2 | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Incinerate FireSpecial | Black 2 / White 2 | — | TM59 | — | — | — | Power 60Acc 100PP 15 | |
Payback DarkPhysical | Black 2 / White 2 | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Poison Jab PoisonPhysical | Black 2 / White 2 | — | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Black 2 / White 2 | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Black 2 / White 2 | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | Black 2 / White 2 | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Retaliate NormalPhysical | Black 2 / White 2 | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | Black 2 / White 2 | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roar NormalStatus | Black 2 / White 2 | — | TM05 | — | — | — | PP 20 The target is scared off and switched. In the wild, a battle against a single Pokémon ends. | Open calc with this move |
Rock Slide RockPhysical | Black 2 / White 2 | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | Black 2 / White 2 | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | Black 2 / White 2 | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | Black 2 / White 2 | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Ball GhostSpecial | Black 2 / White 2 | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Claw GhostPhysical | Black 2 / White 2 | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Solar Beam GrassSpecial | Black 2 / White 2 | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Strength NormalPhysical | Black 2 / White 2 | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black 2 / White 2 | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | Black 2 / White 2 | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | Black 2 / White 2 | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | Black 2 / White 2 | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Black 2 / White 2 | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Black 2 / White 2 | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Black 2 / White 2 | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Work Up NormalStatus | Black 2 / White 2 | — | TM83 | — | — | — | PP 30 The user is roused, and its Attack and Sp. Atk stats increase. | Open calc with this move |
Counter FightingPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Curse GhostStatus | Black 2 / White 2 | — | — | ✓ | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Disable NormalStatus | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 20 For four turns, this move prevents the target from using the move it last used. | Open calc with this move |
Double Hit NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 35Acc 90PP 10 | |
Double Kick FightingPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 30Acc 100PP 30 | |
Feint NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 30Acc 100PP 10 | |
Final Gambit FightingSpecial | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 5 The user risks everything to attack its target. The user faints but does damage equal to the user’s HP. | Open calc with this move |
Flail NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Acc 100PP 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | Open calc with this move |
Fury Swipes NormalPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 18Acc 80PP 15 | |
Iron Tail SteelPhysical | Black 2 / White 2 | — | — | ✓ | ✓ | — | Power 100Acc 75PP 15 | |
Metal Claw SteelPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 50Acc 95PP 35 | |
Night Slash DarkPhysical | Black 2 / White 2 | — | — | ✓ | — | — | Power 70Acc 100PP 15 | |
Razor Wind NormalSpecial | Black 2 / White 2 | — | — | ✓ | — | — | Power 80Acc 100PP 10 | |
Endeavor NormalPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Acc 100PP 5 An attack move that cuts down the target’s HP to equal the user’s HP. | Open calc with this move |
Fire Punch FirePhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Giga Drain GrassSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 10 | |
Ice Punch IcePhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Icy Wind IceSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Knock Off DarkPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 65Acc 100PP 20 | |
Last Resort NormalPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 140Acc 100PP 5 | |
Low Kick FightingPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Acc 100PP 20 A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | Open calc with this move |
Sleep Talk NormalStatus | Black 2 / White 2 | — | — | — | ✓ | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snore NormalSpecial | Black 2 / White 2 | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Thunder Punch ElectricPhysical | Black 2 / White 2 | — | — | — | ✓ | — | Power 75Acc 100PP 15 |
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Hard, pointed, and sharp claws rake the target to inflict damage.
| Open calc with this move |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
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The target is slashed with scythes or claws. Its power increases if it hits in succession.
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An attack move that inflicts double damage if used on a target that is switching out of battle.
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The target is attacked with a slash of claws or blades. Critical hits land more easily.
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The user slashes the target with hard and sharp claws. It may also lower the target’s Defense.
| Open calc with this move |
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
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The user fights the target up close without guarding itself. It also cuts the user’s Defense and Sp. Def.
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A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
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The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
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The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
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The target is scorched with an intense blast of fire. It may also leave the target with a burn.
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The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
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If the user moves after the target, this attack’s power will be doubled.
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The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack’s damage increases.
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
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The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
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Boulders are hurled at the target. It also lowers the target’s Speed by preventing its movement.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user hurls a shadowy blob at the target. It may also lower the target’s Sp. Def stat.
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The user slashes with a sharp claw made from shadows. Critical hits land more easily.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
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The user attacks and steals the target’s held item simultaneously. It can’t steal if the user holds an item.
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
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A strong electric blast is loosed at the target. It may also leave the target with paralysis.
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The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
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The target is quickly kicked twice in succession using both feet.
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An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
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The target is raked with sharp claws or scythes for two to five times in quick succession.
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The target is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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The target is raked with steel claws. It may also raise the user’s Attack stat.
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The user slashes the target the instant an opportunity arises. Critical hits land more easily.
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A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
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The target is punched with a fiery fist. It may also leave the target with a burn.
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A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
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The target is punched with an icy fist. It may also leave the target frozen.
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The user attacks with a gust of chilled air. It also reduces the targets’ Speed stat.
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The user slaps down the target’s held item, preventing that item from being used in the battle.
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This move can be used only after the user has used all the other moves it knows in the battle.
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The target is punched with an electrified fist. It may also leave the target with paralysis.
| Open calc with this move |