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Cat Ferret Pokémon

If it comes across a SEVIPER, its fur bristles and it assumes its battle pose. Its sharp claws are its best weapon.
Prevents poisoning.
Powers up physical attacks when poisoned.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Scratch NormalPhysical | Colosseum | 1 | — | — | — | — | Power 40Acc 100PP 35 Hard, pointed, and sharp claws rake the foe. | Open calc with this move |
Leer NormalStatus | Colosseum | 4 | — | — | — | — | Acc 100PP 30 The foe is given an intimidating look that lowers its DEFENSE stat. | Open calc with this move |
Quick Attack NormalPhysical | Colosseum | 7 | — | — | — | — | Power 40Acc 100PP 30 | |
Swords Dance NormalStatus | Colosseum | 10 | — | — | — | — | PP 20 A frenetic dance of fighting. It sharply raises the ATTACK stat. | Open calc with this move |
Fury Cutter BugPhysical | Colosseum | 13 | — | — | — | — | Power 40Acc 95PP 20 | |
Slash NormalPhysical | Colosseum | 19 | — | — | — | — | Power 70Acc 100PP 20 | |
Pursuit DarkPhysical | Colosseum | 25 | — | — | — | — | Power 40Acc 100PP 20 | |
Crush Claw NormalPhysical | Colosseum | 31 | — | — | — | — | Power 75Acc 95PP 10 | |
Taunt DarkStatus | Colosseum | 37 | TM12 | — | — | — | Acc 100PP 20 The foe is taunted into a rage that allows it to use only attack moves. | Open calc with this move |
Detect FightingStatus | Colosseum | 46 | — | — | — | — | PP 5 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
False Swipe NormalPhysical | Colosseum | 55 | — | — | — | — | Power 40Acc 100PP 40 | |
Aerial Ace FlyingPhysical | Colosseum | — | TM40 | — | — | — | Power 60PP 20 An extremely fast attack against one target. It can’t be evaded. | Open calc with this move |
Attract NormalStatus | Colosseum | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Blizzard IceSpecial | Colosseum | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Brick Break FightingPhysical | Colosseum | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Dig GroundPhysical | Colosseum | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Colosseum | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Colosseum | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Colosseum | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | Colosseum | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Focus Punch FightingPhysical | Colosseum | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | Colosseum | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Giga Drain GrassSpecial | Colosseum | — | TM19 | — | — | — | Power 75Acc 100PP 10 | |
Hidden Power NormalSpecial | Colosseum | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | Colosseum | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | Colosseum | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Protect NormalStatus | Colosseum | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rain Dance WaterStatus | Colosseum | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Rest PsychicStatus | Colosseum | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | Colosseum | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Roar NormalStatus | Colosseum | — | TM05 | — | — | — | PP 20 The foe is made to switch out with an ally. In the wild, the battle ends. | Open calc with this move |
Rock Smash FightingPhysical | Colosseum | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Secret Power NormalPhysical | Colosseum | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Ball GhostSpecial | Colosseum | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | Colosseum | — | TM34 | — | — | — | Power 60PP 20 A rapid jolt of electricity strikes the foe. It can’t be evaded. | Open calc with this move |
Solar Beam GrassSpecial | Colosseum | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Strength NormalPhysical | Colosseum | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Sunny Day FireStatus | Colosseum | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Thief DarkPhysical | Colosseum | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | Colosseum | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Colosseum | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Colosseum | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | Colosseum | — | TM03 | — | — | — | Power 60Acc 100PP 20 |
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An almost invisibly fast attack that is certain to strike first.
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An attack that grows stronger on each successive hit.
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The foe is slashed with claws, etc. It has a high critical-hit ratio.
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An attack move that works especially well on a foe that is switching out.
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The foe is attacked with sharp claws. It may also lower the foe’s DEFENSE.
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A restrained attack that always leaves the foe with at least 1 HP.
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The foe is blasted with a blizzard. It may freeze the foe solid.
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An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.
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An attack that hits on the 2nd turn. Can also be used to exit dungeons.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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The foe is hit with an intense flame. It may leave the target with a burn.
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The foe is scorched with intense flames. The foe may suffer a burn.
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An attack that is executed last. The user flinches if hit beforehand.
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A harsh attack that absorbs half the damage it inflicted to restore HP.
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An attack that varies in type and intensity depending on the user.
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The foe is struck with an icy beam. It may freeze the foe solid.
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An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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An attack that may have an additional effect that varies with the terrain.
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A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF.
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A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
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The foe is slugged at maximum power. Can also be used to move boulders.
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An attack that may take the foe’s held item if the user isn’t holding one.
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A brutal lightning attack that may also leave the foe paralyzed.
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A strong electrical attack that may also leave the foe paralyzed.
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An attack with a pulsing blast of water. It may also confuse the foe.
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