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Cat Ferret Pokémon

Zangoose usually stays on all fours, but when angered, it gets up on its hind legs and extends its claws. This Pokémon shares a bitter rivalry with Seviper that dates back over generations.
Prevents the Pokémon from getting poisoned.
Powers up physical attacks when the Pokémon is poisoned.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leer NormalStatus | X / Y | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Scratch NormalPhysical | X / Y | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Quick Attack NormalPhysical | X / Y | 5 | — | — | — | — | Power 40Acc 100PP 30 | |
Fury Cutter BugPhysical | X / Y | 8 | — | — | — | — | Power 40Acc 95PP 20 | |
Pursuit DarkPhysical | X / Y | 12 | — | — | — | — | Power 40Acc 100PP 20 | |
Hone Claws DarkStatus | X / Y | — | TM01 | — | — | — | PP 15 The user sharpens its claws to boost its Attack stat and accuracy. | Open calc with this move |
Slash NormalPhysical | X / Y | 15 | — | — | — | — | Power 70Acc 100PP 20 | |
Embargo DarkStatus | X / Y | 19 | TM63 | — | — | — | Acc 100PP 15 This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. | Open calc with this move |
Crush Claw NormalPhysical | X / Y | 22 | — | — | — | — | Power 75Acc 95PP 10 | |
Revenge FightingPhysical | X / Y | 26 | — | — | — | — | Power 60Acc 100PP 10 | |
False Swipe NormalPhysical | X / Y | 29 | TM54 | — | — | — | Power 40Acc 100PP 40 | |
Detect FightingStatus | X / Y | 33 | — | — | — | — | PP 5 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
X-Scissor BugPhysical | X / Y | 36 | TM81 | — | — | — | Power 80Acc 100PP 15 | |
Taunt DarkStatus | X / Y | 40 | TM12 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Swords Dance NormalStatus | X / Y | 43 | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Open calc with this move |
Close Combat FightingPhysical | X / Y | 47 | — | — | — | — | Power 120Acc 100PP 5 | |
Aerial Ace FlyingPhysical | X / Y | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | X / Y | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Brick Break FightingPhysical | X / Y | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Dig GroundPhysical | X / Y | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | X / Y | — | TM38 | — | — | — | Power 110Acc 85PP 5 | |
Flamethrower FireSpecial | X / Y | — | TM35 | — | — | — | Power 90Acc 100PP 15 | |
Fling DarkPhysical | X / Y | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move’s power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | X / Y | — | TM52 | — | — | — | Power 120Acc 70PP 5 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | X / Y | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Incinerate FireSpecial | X / Y | — | TM59 | — | — | — | Power 60Acc 100PP 15 | |
Payback DarkPhysical | X / Y | — | TM66 | — | — | — | Power 50Acc 100PP 10 | |
Poison Jab PoisonPhysical | X / Y | — | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Power-Up Punch FightingPhysical | X / Y | — | TM98 | — | — | — | Power 40Acc 100PP 20 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Retaliate NormalPhysical | X / Y | — | TM67 | — | — | — | Power 70Acc 100PP 5 | |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roar NormalStatus | X / Y | — | TM05 | — | — | — | PP 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Open calc with this move |
Rock Slide RockPhysical | X / Y | — | TM80 | — | — | — | Power 75Acc 90PP 10 | |
Rock Smash FightingPhysical | X / Y | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Rock Tomb RockPhysical | X / Y | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Shadow Ball GhostSpecial | X / Y | — | TM30 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Claw GhostPhysical | X / Y | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Solar Beam GrassSpecial | X / Y | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Strength NormalPhysical | X / Y | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | X / Y | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Thunder ElectricSpecial | X / Y | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | X / Y | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Counter FightingPhysical | X / Y | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Curse GhostStatus | X / Y | — | — | ✓ | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Disable NormalStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 20 For four turns, this move prevents the target from using the move it last used. | Open calc with this move |
Double Hit NormalPhysical | X / Y | — | — | ✓ | — | — | Power 35Acc 90PP 10 | |
Double Kick FightingPhysical | X / Y | — | — | ✓ | — | — | Power 30Acc 100PP 30 | |
Feint NormalPhysical | X / Y | — | — | ✓ | — | — | Power 30Acc 100PP 10 | |
Final Gambit FightingSpecial | X / Y | — | — | ✓ | — | — | Acc 100PP 5 The user risks everything to attack its target. The user faints but does damage equal to its HP. | Open calc with this move |
Flail NormalPhysical | X / Y | — | — | ✓ | — | — | Acc 100PP 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | Open calc with this move |
Fury Swipes NormalPhysical | X / Y | — | — | ✓ | — | — | Power 18Acc 80PP 15 | |
Iron Tail SteelPhysical | X / Y | — | — | ✓ | — | — | Power 100Acc 75PP 15 | |
Metal Claw SteelPhysical | X / Y | — | — | ✓ | — | — | Power 50Acc 95PP 35 | |
Night Slash DarkPhysical | X / Y | — | — | ✓ | — | — | Power 70Acc 100PP 15 | |
Quick Guard FightingStatus | X / Y | — | — | ✓ | — | — | PP 15 The user protects itself and its allies from priority moves. | Open calc with this move |
Razor Wind NormalSpecial | X / Y | — | — | ✓ | — | — | Power 80Acc 100PP 10 |
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Hard, pointed, sharp claws rake the target to inflict damage.
| Open calc with this move |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
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The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
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An attack move that inflicts double damage if used on a target that is switching out of battle.
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The target is attacked with a slash of claws or blades. Critical hits land more easily.
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The user slashes the target with hard and sharp claws. This may also lower the target’s Defense stat.
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An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
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The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats.
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A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The user burrows, then attacks on the next turn. It can also be used to exit dungeons.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
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The target is scorched with an intense blast of fire. This may also leave the target with a burn.
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The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
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The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled.
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The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
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Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful.
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Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
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Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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The user slashes with a sharp claw made from shadows. Critical hits land more easily.
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A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn.
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The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
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The target is quickly kicked twice in succession using both feet.
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An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.
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The target is raked with sharp claws or scythes quickly two to five times in a row.
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The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
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The target is raked with steel claws. This may also raise the user’s Attack stat.
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The user slashes the target the instant an opportunity arises. Critical hits land more easily.
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A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
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