Pokédex / Scarlet / Violet / Zangoose

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Cat Ferret Pokémon

From Gen 6
Zangoose usually stays on all fours, but when angered, it gets up on its hind legs and extends its claws. This Pokémon shares a bitter rivalry with Seviper that dates back over generations.
The Pokémon's immune system prevents it from being poisoned.
Powers up physical moves when the Pokémon is poisoned.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leer NormalStatus | Scarlet / Violet | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers their Defense stats. | Open calc with this move |
Scratch NormalPhysical | Scarlet / Violet | 1 | — | — | — | — | Power 40Acc 100PP 35 | |
Quick Attack NormalPhysical | Scarlet / Violet | 5 | — | — | — | — | Power 40Acc 100PP 30 | |
Fury Cutter BugPhysical | Scarlet / Violet | 8 | — | — | — | — | Power 40Acc 95PP 20 | |
Metal Claw SteelPhysical | Scarlet / Violet | 12 | TM31 | — | — | — | Power 50Acc 95PP 35 | |
Hone Claws DarkStatus | Scarlet / Violet | 15 | — | — | — | — | PP 15 The user sharpens its claws to boost its Attack stat and accuracy. | Open calc with this move |
Slash NormalPhysical | Scarlet / Violet | 19 | — | — | — | — | Power 70Acc 100PP 20 | |
Power Trip DarkPhysical | Scarlet / Violet | 22 | — | — | — | — | Power 20Acc 100PP 10 | |
Crush Claw NormalPhysical | Scarlet / Violet | 26 | — | — | — | — | Power 75Acc 95PP 10 | |
False Swipe NormalPhysical | Scarlet / Violet | 29 | TM57 | — | — | — | Power 40Acc 100PP 40 | |
Switcheroo DarkStatus | Scarlet / Violet | 33 | — | — | — | — | Acc 100PP 10 The user trades held items with the target faster than the eye can follow. | Open calc with this move |
Detect FightingStatus | Scarlet / Violet | 36 | — | — | — | — | PP 5 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
X-Scissor BugPhysical | Scarlet / Violet | 40 | TM105 | — | — | — | Power 80Acc 100PP 15 | |
Taunt DarkStatus | Scarlet / Violet | 43 | TM87 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Swords Dance NormalStatus | Scarlet / Violet | 47 | TM88 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat. | Open calc with this move |
Close Combat FightingPhysical | Scarlet / Violet | 50 | TM167 | — | — | — | Power 120Acc 100PP 5 | |
Aerial Ace FlyingPhysical | Scarlet / Violet | — | TM27 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Agility PsychicStatus | Scarlet / Violet | — | TM04 | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat. | Open calc with this move |
Aura Sphere FightingSpecial | Scarlet / Violet | — | TM112 | — | — | — | Power 80PP 20 The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses. | Open calc with this move |
Baton Pass NormalStatus | Scarlet / Violet | — | TM132 | — | — | — | PP 40 The user switches places with a party Pokémon in waiting and passes along any stat changes. | Open calc with this move |
Blizzard IceSpecial | Scarlet / Violet | — | TM143 | — | — | — | Power 110Acc 70PP 5 | |
Body Slam NormalPhysical | Scarlet / Violet | — | TM66 | — | — | — | Power 85Acc 100PP 15 | |
Brick Break FightingPhysical | Scarlet / Violet | — | TM58 | — | — | — | Power 75Acc 100PP 15 | |
Curse GhostStatus | Scarlet / Violet | — | ✓ | ✓ | — | — | PP 10 A move that has different effects depending on whether the user is a Ghost type or not. | Open calc with this move |
Dig GroundPhysical | Scarlet / Violet | — | TM55 | — | — | — | Power 80Acc 100PP 10 | |
Double-Edge NormalPhysical | Scarlet / Violet | — | ✓ | — | — | — | Power 120Acc 100PP 15 | |
Endeavor NormalPhysical | Scarlet / Violet | — | ✓ | — | — | — | Acc 100PP 5 The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | Open calc with this move |
Endure NormalStatus | Scarlet / Violet | — | TM47 | — | — | — | PP 10 The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | Open calc with this move |
Facade NormalPhysical | Scarlet / Violet | — | TM25 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Scarlet / Violet | — | TM141 | — | — | — | Power 110Acc 85PP 5 | |
Fire Punch FirePhysical | Scarlet / Violet | — | TM67 | — | — | — | Power 75Acc 100PP 15 | |
Flamethrower FireSpecial | Scarlet / Violet | — | TM125 | — | — | — | Power 90Acc 100PP 15 | |
Fling DarkPhysical | Scarlet / Violet | — | TM43 | — | — | — | Acc 100PP 10 The user flings its held item at the target to attack. This move's power and effects depend on the item. | Open calc with this move |
Focus Blast FightingSpecial | Scarlet / Violet | — | TM158 | — | — | — | Power 120Acc 70PP 5 | |
Focus Punch FightingPhysical | Scarlet / Violet | — | ✓ | — | — | — | Power 150Acc 100PP 20 | |
Giga Impact NormalPhysical | Scarlet / Violet | — | TM152 | — | — | — | Power 150Acc 90PP 5 | |
Grass Knot GrassSpecial | Scarlet / Violet | — | TM81 | — | — | — | Acc 100PP 20 The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | Open calc with this move |
Gunk Shot PoisonPhysical | Scarlet / Violet | — | TM102 | — | — | — | Power 120Acc 80PP 5 | |
Helping Hand NormalStatus | Scarlet / Violet | — | TM130 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
Hyper Beam NormalSpecial | Scarlet / Violet | — | TM163 | — | — | — | Power 150Acc 90PP 5 | |
Ice Beam IceSpecial | Scarlet / Violet | — | TM135 | — | — | — | Power 90Acc 100PP 10 | |
Ice Punch IcePhysical | Scarlet / Violet | — | TM69 | — | — | — | Power 75Acc 100PP 15 | |
Icy Wind IceSpecial | Scarlet / Violet | — | TM34 | — | — | — | Power 55Acc 95PP 15 | |
Knock Off DarkPhysical | Scarlet / Violet | — | TM181 | — | — | — | Power 65Acc 100PP 20 | |
Low Kick FightingPhysical | Scarlet / Violet | — | TM12 | — | — | — | Acc 100PP 20 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | Open calc with this move |
Low Sweep FightingPhysical | Scarlet / Violet | — | TM39 | — | — | — | Power 65Acc 100PP 20 | |
Poison Jab PoisonPhysical | Scarlet / Violet | — | TM83 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Scarlet / Violet | — | TM07 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Scarlet / Violet | — | TM50 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | Open calc with this move |
Rest PsychicStatus | Scarlet / Violet | — | TM85 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | Open calc with this move |
Reversal FightingPhysical | Scarlet / Violet | — | TM134 | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Roar NormalStatus | Scarlet / Violet | — | TM172 | — | — | — | PP 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Open calc with this move |
Rock Slide RockPhysical | Scarlet / Violet | — | TM86 | — | — | — | Power 75Acc 90PP 10 | |
Rock Tomb RockPhysical | Scarlet / Violet | — | TM36 | — | — | — | Power 60Acc 95PP 15 | |
Seed Bomb GrassPhysical | Scarlet / Violet | — | TM71 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Ball GhostSpecial | Scarlet / Violet | — | TM114 | — | — | — | Power 80Acc 100PP 15 | |
Shadow Claw GhostPhysical | Scarlet / Violet | — | TM61 | — | — | — | Power 70Acc 100PP 15 | |
Sleep Talk NormalStatus | Scarlet / Violet | — | TM70 | — | — | — | PP 10 The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | Open calc with this move |
Solar Beam GrassSpecial | Scarlet / Violet | — | TM168 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Scarlet / Violet | — | TM103 | — | — | — | PP 10 The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Scarlet / Violet | — | TM49 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | Open calc with this move |
Surf WaterSpecial | Scarlet / Violet | — | TM123 | — | — | — | Power 90Acc 100PP 15 | |
Swift NormalSpecial | Scarlet / Violet | — | TM32 | — | — | — | Power 60PP 20 Star-shaped rays are shot at opposing Pokémon. This attack never misses. | Open calc with this move |
Take Down NormalPhysical | Scarlet / Violet | — | TM01 | — | — | — | Power 90Acc 85PP 20 | |
Tera Blast NormalSpecial | Scarlet / Violet | — | TM171 | — | — | — | Power 80Acc 100PP 10 | |
Thief DarkPhysical | Scarlet / Violet | — | TM18 | — | — | — | Power 60Acc 100PP 25 | |
Throat Chop DarkPhysical | Scarlet / Violet | — | ✓ | — | — | — | Power 80Acc 100PP 15 | |
Thunder ElectricSpecial | Scarlet / Violet | — | TM166 | — | — | — | Power 110Acc 70PP 10 | |
Thunder Punch ElectricPhysical | Scarlet / Violet | — | TM68 | — | — | — | Power 75Acc 100PP 15 | |
Thunder Wave ElectricStatus | Scarlet / Violet | — | TM82 | — | — | — | Acc 90PP 20 The user launches a weak jolt of electricity that paralyzes the target. | Open calc with this move |
Thunderbolt ElectricSpecial | Scarlet / Violet | — | TM126 | — | — | — | Power 90Acc 100PP 15 | |
Upper Hand FightingPhysical | Scarlet / Violet | — | ✓ | — | — | — | Power 65Acc 100PP 15 | |
Zen Headbutt PsychicPhysical | Scarlet / Violet | — | TM59 | — | — | — | Power 80Acc 90PP 15 | |
Belly Drum NormalStatus | Scarlet / Violet | — | — | ✓ | — | — | PP 10 The user maximizes its Attack stat but loses HP equal to half its max HP. | Open calc with this move |
Counter FightingPhysical | Scarlet / Violet | — | — | ✓ | — | — | Acc 100PP 20 A retaliatory attack that counters any physical move, inflicting double the damage taken. | Open calc with this move |
Disable NormalStatus | Scarlet / Violet | — | — | ✓ | — | — | Acc 100PP 20 For four turns, the target will be unable to use whichever move it last used. | Open calc with this move |
Double Hit NormalPhysical | Scarlet / Violet | — | — | ✓ | — | — | Power 35Acc 90PP 10 | |
Double Kick FightingPhysical | Scarlet / Violet | — | — | ✓ | — | — | Power 30Acc 100PP 30 | |
Feint NormalPhysical | Scarlet / Violet | — | — | ✓ | — | — | Power 30Acc 100PP 10 | |
Final Gambit FightingSpecial | Scarlet / Violet | — | — | ✓ | — | — | Acc 100PP 5 The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP. | Open calc with this move |
Flail NormalPhysical | Scarlet / Violet | — | — | ✓ | — | — | Acc 100PP 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | Open calc with this move |
Fury Swipes NormalPhysical | Scarlet / Violet | — | — | ✓ | — | — | Power 18Acc 80PP 15 | |
Night Slash DarkPhysical | Scarlet / Violet | — | — | ✓ | — | — | Power 70Acc 100PP 15 | |
Quick Guard FightingStatus | Scarlet / Violet | — | — | ✓ | — | — | PP 15 The user protects itself and its allies from priority moves. | Open calc with this move |
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Hard, pointed, sharp claws rake the target to inflict damage.
| Open calc with this move |
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
| Open calc with this move |
The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
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The target is raked with steel claws. This may also boost the user's Attack stat.
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The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
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The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.
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The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.
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The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
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A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
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The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
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The user burrows into the ground on the first turn, then attacks on the next turn.
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A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
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This move's power is doubled if the user is poisoned, burned, or paralyzed.
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The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
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The target is attacked with a fiery punch. This may also leave the target with a burn.
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The target is scorched with an intense blast of fire. This may also leave the target with a burn.
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The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
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The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
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The user charges at the target using every bit of its power. The user can't move on the next turn.
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The user shoots filthy garbage at the target to attack. This may also poison the target.
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The target is attacked with a powerful beam. The user can't move on the next turn.
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The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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The target is attacked with an icy punch. This may also leave the target frozen.
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The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
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The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
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The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
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The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
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Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
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The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement.
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The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
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The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
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The user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
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The user gathers light on the first turn, then blasts a bundled beam on the next turn.
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The user attacks everything around it by swamping its surroundings with a giant wave.
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A reckless full-body charge attack for slamming into the target. This also damages the user a little.
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If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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The target is attacked with an electrified punch. This may also leave the target with paralysis.
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The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
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The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
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The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
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The user slams the target with a tail or the like. The target is hit twice in a row.
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The user attacks by kicking the target twice in a row using two feet.
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This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
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The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.
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The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
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