Starmie
Mysterious Pokémon

Forms
Pokédex entry
From Gen 8
Starmie swims by spinning its body at high speed. As this Pokémon cruises through the ocean, it absorbs tiny plankton.
Profile
- Category
- Mysterious Pokémon
- National dex
- #0121
- Regional dex
- #121 (Champions)
- Height
- 1.1 m
- Weight
- 80.0 kg
- Color
- Purple
- Shape
- Blob
- Habitat
- Sea
- Growth rate
- Slow
- Egg groups
- Water 3
- Capture rate
- 60
- Gender ratio
- Genderless
- Base happiness
- 70
- Hatch steps
- 20
- Base experience
- 182
Base stats
Abilities
By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.
The Pokémon's status conditions are cured when it switches out.
- AnalyticHidden
Boosts the power of the Pokémon's move if it is the last to act that turn.
Past base stats
- Gen 1
Pal Park
- Seascore 70rate 20
Wild held items
- 50%
- 5%
Cries
Learnset
- AgilityPsychicStatusPP 30
Champions
Other ✓
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
Open calc with this move - Ally SwitchPsychicStatusPP 15
Champions
Other ✓
The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
Open calc with this move - Ancient PowerRockSpecialPower 60Acc 100PP 5
Champions
Other ✓
The user attacks with a prehistoric power. This may also boost all the user's stats at once.
Open calc with this move - Aqua JetWaterPhysicalPower 40Acc 100PP 20
Champions
Other ✓
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Open calc with this move - AvalancheIcePhysicalPower 60Acc 100PP 10
Champions
Other ✓
This move's power is doubled if the target has inflicted damage on the user in the same turn.
Open calc with this move - BlizzardIceSpecialPower 110Acc 70PP 5
Champions
Other ✓
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
Open calc with this move - Bulk UpFightingStatusPP 20
Champions
Other ✓
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
Open calc with this move - Charge BeamElectricSpecialPower 50Acc 90PP 10
Champions
Other ✓
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
Open calc with this move - Chilling WaterWaterSpecialPower 50Acc 100PP 20
Champions
Other ✓
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Open calc with this move - Confuse RayGhostStatusAcc 100PP 10
Champions
Other ✓
The target is exposed to a sinister ray that causes confusion.
Open calc with this move - Cosmic PowerPsychicStatusPP 20
Champions
Other ✓
The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
Open calc with this move - Dazzling GleamFairySpecialPower 80Acc 100PP 10
Champions
Other ✓
The user damages opposing Pokémon by emitting a powerful flash.
Open calc with this move - DiveWaterPhysicalPower 80Acc 100PP 10
Champions
Other ✓
The user dives on the first turn, then floats up and attacks on the next turn.
Open calc with this move - Double-EdgeNormalPhysicalPower 120Acc 100PP 15
Champions
Other ✓
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Open calc with this move - EndureNormalStatusPP 10
Champions
Other ✓
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
Open calc with this move - Expanding ForcePsychicSpecialPower 80Acc 100PP 10
Champions
Other ✓
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
Open calc with this move - FacadeNormalPhysicalPower 70Acc 100PP 20
Champions
Other ✓
This move's power is doubled if the user is poisoned, burned, or paralyzed.
Open calc with this move - Flash CannonSteelSpecialPower 80Acc 100PP 10
Champions
Other ✓
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
Open calc with this move - Flip TurnWaterPhysicalPower 60Acc 100PP 20
Champions
Other ✓
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Open calc with this move - Giga ImpactNormalPhysicalPower 150Acc 90PP 5
Champions
Other ✓
The user charges at the target using every bit of its power. The user can't move on the next turn.
Open calc with this move - Grass KnotGrassSpecialAcc 100PP 20
Champions
Other ✓
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Open calc with this move - GravityPsychicStatusPP 5
Champions
Other ✓
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
Open calc with this move - Gyro BallSteelPhysicalAcc 100PP 5
Champions
Other ✓
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
Open calc with this move - Hydro PumpWaterSpecialPower 110Acc 80PP 5
Champions
Other ✓
The target is blasted by a huge volume of water launched under great pressure.
Open calc with this move - Hyper BeamNormalSpecialPower 150Acc 90PP 5
Champions
Other ✓
The target is attacked with a powerful beam. The user can't move on the next turn.
Open calc with this move - Ice BeamIceSpecialPower 90Acc 100PP 10
Champions
Other ✓
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Open calc with this move - Ice SpinnerIcePhysicalPower 80Acc 100PP 15
Champions
Other ✓
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
Open calc with this move - Icy WindIceSpecialPower 55Acc 95PP 15
Champions
Other ✓
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Open calc with this move - Light ScreenPsychicStatusPP 30
Champions
Other ✓
A wondrous wall of light is put up to reduce damage from special moves for five turns.
Open calc with this move - LiquidationWaterPhysicalPower 85Acc 100PP 10
Champions
Other ✓
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Open calc with this move - Meteor BeamRockSpecialPower 120Acc 90PP 10
Champions
Other ✓
The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn.
Open calc with this move - MinimizeNormalStatusPP 10
Champions
Other ✓
The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.
Open calc with this move - Power GemRockSpecialPower 80Acc 100PP 20
Champions
Other ✓
The user attacks with a ray of light that sparkles as if it were made of gemstones.
Open calc with this move - ProtectNormalStatusPP 10
Champions
Other ✓
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Open calc with this move - PsychicPsychicSpecialPower 90Acc 100PP 10
Champions
Other ✓
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
Open calc with this move - Psycho CutPsychicPhysicalPower 70Acc 100PP 20
Champions
Other ✓
The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit.
Open calc with this move - PsyshockPsychicSpecialPower 80Acc 100PP 10
Champions
Other ✓
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
Open calc with this move - Rain DanceWaterStatusPP 5
Champions
Other ✓
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
Open calc with this move - Rapid SpinNormalPhysicalPower 50Acc 100PP 40
Champions
Other ✓
The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.
Open calc with this move - RecoverNormalStatusPP 5
Champions
Other ✓
The user regenerates its cells, restoring its own HP by up to half its max HP.
Open calc with this move - ReflectPsychicStatusPP 20
Champions
Other ✓
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
Open calc with this move - RestPsychicStatusPP 5
Champions
Other ✓
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Open calc with this move - RoundNormalSpecialPower 60Acc 100PP 15
Champions
Other ✓
The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
Open calc with this move - SafeguardNormalStatusPP 25
Champions
Other ✓
The user creates a protective field that prevents status conditions for five turns.
Open calc with this move - ScaldWaterSpecialPower 80Acc 100PP 15
Champions
Other ✓
The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
Open calc with this move - Self-DestructNormalPhysicalPower 200Acc 100PP 5
Champions
Other ✓
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Open calc with this move - Skill SwapPsychicStatusPP 10
Champions
Other ✓
The user employs its psychic power to exchange Abilities with the target.
Open calc with this move - Sleep TalkNormalStatusPP 10
Champions
Other ✓
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
Open calc with this move - SnoreNormalSpecialPower 50Acc 100PP 15
Champions
Other ✓
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Open calc with this move - SubstituteNormalStatusPP 10
Champions
Other ✓
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Open calc with this move - SurfWaterSpecialPower 90Acc 100PP 15
Champions
Other ✓
The user attacks everything around it by swamping its surroundings with a giant wave.
Open calc with this move - ThunderElectricSpecialPower 110Acc 70PP 10
Champions
Other ✓
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Open calc with this move - Thunder WaveElectricStatusAcc 90PP 20
Champions
Other ✓
The user launches a weak jolt of electricity that paralyzes the target.
Open calc with this move - ThunderboltElectricSpecialPower 90Acc 100PP 15
Champions
Other ✓
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
Open calc with this move - Tri AttackNormalSpecialPower 80Acc 100PP 10
Champions
Other ✓
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
Open calc with this move - TrickPsychicStatusAcc 100PP 10
Champions
Other ✓
The user catches the target off guard and swaps the target's held item with its own.
Open calc with this move - Trick RoomPsychicStatusPP 5
Champions
Other ✓
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Open calc with this move - Water PulseWaterSpecialPower 60Acc 100PP 20
Champions
Other ✓
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Open calc with this move - WaterfallWaterPhysicalPower 80Acc 100PP 15
Champions
Other ✓
The user charges at the target and may make it flinch.
Open calc with this move - WhirlpoolWaterSpecialPower 35Acc 85PP 15
Champions
Other ✓
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
Open calc with this move - Wonder RoomPsychicStatusPP 10
Champions
Other ✓
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Open calc with this move - Zen HeadbuttPsychicPhysicalPower 80Acc 90PP 15
Champions
Other ✓
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Open calc with this move
Type matchups
Weak to
Resists
Immune
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