Pokédex / Diamond / Pearl / Psyduck

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Setting the field…
Duck Pokémon

If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
Prevents combatants from self-destructing.
Eliminates the effects of weather.
Boosts the Pokémon’s Speed in rain.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Scratch NormalPhysical | Diamond / Pearl | 1 | — | — | — | — | Power 40Acc 100PP 35 Hard, pointed, and sharp claws rake the foe to inflict damage. | Open calc with this move |
Water Sport WaterStatus | Diamond / Pearl | 1 | — | — | — | — | PP 15 The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | Open calc with this move |
Tail Whip NormalStatus | Diamond / Pearl | 5 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. | Open calc with this move |
Water Gun WaterSpecial | Diamond / Pearl | 9 | — | — | — | — | Power 40Acc 100PP 25 | |
Disable NormalStatus | Diamond / Pearl | 14 | — | — | — | — | Acc 100PP 20 For several turns, this move prevents the foe from using the move it last used. | Open calc with this move |
Confusion PsychicSpecial | Diamond / Pearl | 18 | — | — | — | — | Power 50Acc 100PP 25 | |
Water Pulse WaterSpecial | Diamond / Pearl | 22 | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Fury Swipes NormalPhysical | Diamond / Pearl | 27 | — | — | — | — | Power 18Acc 80PP 15 | |
Screech NormalStatus | Diamond / Pearl | 31 | — | — | — | — | Acc 85PP 40 An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. | Open calc with this move |
Psych Up NormalStatus | Diamond / Pearl | 35 | TM77 | — | — | — | PP 10 The user hypnotizes itself into copying any stat change made by the foe. | Open calc with this move |
Zen Headbutt PsychicPhysical | Diamond / Pearl | 40 | — | — | — | — | Power 80Acc 90PP 15 | |
Amnesia PsychicStatus | Diamond / Pearl | 44 | — | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. | Open calc with this move |
Hydro Pump WaterSpecial | Diamond / Pearl | 48 | — | — | — | — | Power 110Acc 80PP 5 | |
Aerial Ace FlyingPhysical | Diamond / Pearl | — | TM40 | — | — | — | Power 60PP 20 The user confounds the foe with speed, then slashes. The attack lands without fail. | Open calc with this move |
Attract NormalStatus | Diamond / Pearl | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Diamond / Pearl | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Brick Break FightingPhysical | Diamond / Pearl | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Brine WaterSpecial | Diamond / Pearl | — | TM55 | — | — | — | Power 65Acc 100PP 10 | |
Calm Mind PsychicStatus | Diamond / Pearl | — | TM04 | — | — | — | PP 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | Open calc with this move |
Captivate NormalStatus | Diamond / Pearl | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Dig GroundPhysical | Diamond / Pearl | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Diamond / Pearl | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Endure NormalStatus | Diamond / Pearl | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Diamond / Pearl | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Flash NormalStatus | Diamond / Pearl | — | TM70 | — | — | — | Acc 100PP 20 The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | Open calc with this move |
Fling DarkPhysical | Diamond / Pearl | — | TM56 | — | — | — | Acc 100PP 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. | Open calc with this move |
Focus Punch FightingPhysical | Diamond / Pearl | — | TM01 | — | — | — | Power 150Acc 100PP 20 | |
Frustration NormalPhysical | Diamond / Pearl | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hail IceStatus | Diamond / Pearl | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | Diamond / Pearl | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | Diamond / Pearl | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Iron Tail SteelPhysical | Diamond / Pearl | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Natural Gift NormalPhysical | Diamond / Pearl | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Protect NormalStatus | Diamond / Pearl | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | Diamond / Pearl | — | TM29 | ✓ | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | Diamond / Pearl | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Rest PsychicStatus | Diamond / Pearl | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Diamond / Pearl | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | Diamond / Pearl | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Secret Power NormalPhysical | Diamond / Pearl | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shadow Claw GhostPhysical | Diamond / Pearl | — | TM65 | — | — | — | Power 70Acc 100PP 15 | |
Sleep Talk NormalStatus | Diamond / Pearl | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Strength NormalPhysical | Diamond / Pearl | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Diamond / Pearl | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | Diamond / Pearl | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | Diamond / Pearl | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | Diamond / Pearl | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Waterfall WaterPhysical | Diamond / Pearl | — | HM07 | — | — | — | Power 80Acc 100PP 15 | |
Confuse Ray GhostStatus | Diamond / Pearl | — | — | ✓ | — | — | Acc 100PP 10 The foe is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Cross Chop FightingPhysical | Diamond / Pearl | — | — | ✓ | — | — | Power 100Acc 80PP 5 | |
Foresight NormalStatus | Diamond / Pearl | — | — | ✓ | — | — | PP 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | Open calc with this move |
Future Sight PsychicSpecial | Diamond / Pearl | — | — | ✓ | — | — | Power 120Acc 100PP 10 | |
Hypnosis PsychicStatus | Diamond / Pearl | — | — | ✓ | — | — | Acc 60PP 20 The user employs hypnotic suggestion to make the target fall into a deep sleep. | Open calc with this move |
Light Screen PsychicStatus | Diamond / Pearl | — | — | ✓ | — | — | PP 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Open calc with this move |
Mud Bomb GroundSpecial | Diamond / Pearl | — | — | ✓ | — | — | Power 65Acc 85PP 10 | |
Psybeam PsychicSpecial | Diamond / Pearl | — | — | ✓ | — | — | Power 65Acc 100PP 20 | |
Refresh NormalStatus | Diamond / Pearl | — | — | ✓ | — | — | PP 20 The user rests to cure itself of a poisoning, burn, or paralysis. | Open calc with this move |
Yawn NormalStatus | Diamond / Pearl | — | — | ✓ | — | — | PP 10 The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | Open calc with this move |
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The foe is blasted with a forceful shot of water.
| Open calc with this move |
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
| Open calc with this move |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
| Open calc with this move |
The foe is raked with sharp claws or scythes for two to five times in quick succession.
| Open calc with this move |
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
| Open calc with this move |
The foe is blasted by a huge volume of water launched under great pressure.
| Open calc with this move |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
| Open calc with this move |
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
| Open calc with this move |
If the foe’s HP is down to about half, this attack will hit with double the power.
| Open calc with this move |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
| Open calc with this move |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
| Open calc with this move |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
| Open calc with this move |
The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
| Open calc with this move |
The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
| Open calc with this move |
The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.
| Open calc with this move |
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
| Open calc with this move |
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
| Open calc with this move |
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
| Open calc with this move |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
| Open calc with this move |
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
| Open calc with this move |
The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
| Open calc with this move |
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
| Open calc with this move |
The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.
| Open calc with this move |
The foe is attacked with a peculiar ray. It may also leave the target confused.
| Open calc with this move |