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Duck Pokémon

Always tormented by headaches. It uses psychic powers, but it is not known if it intends to do so.
Prevents self-destruction.
Negates weather effects.
Raises SPEED in rain.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Scratch NormalPhysical | Yellow | 1 | — | — | — | — | Power 40Acc 100PP 35 Scratches with sharp claws.(Gen 2) | Open calc with this move |
Tail Whip NormalStatus | Yellow | 28 | — | — | — | — | Acc 100PP 30 Lowers the foe's DEFENSE.(Gen 2) | Open calc with this move |
Disable NormalStatus | Yellow | 31 | — | — | — | — | Acc 100PP 20 Disables the foe's most recent move.(Gen 2) | Open calc with this move |
Confusion PsychicSpecial | Yellow | 36 | — | — | — | — | Power 50Acc 100PP 25 | |
Fury Swipes NormalPhysical | Yellow | 43 | — | — | — | — | Power 18Acc 80PP 15 | |
Hydro Pump WaterSpecial | Yellow | 52 | — | — | — | — | Power 110Acc 80PP 5 | |
Bide NormalPhysical | Yellow | — | TM34 | — | — | — | PP 10 Waits 2-3 turns & hits back double.(Gen 2) | Open calc with this move |
Blizzard IceSpecial | Yellow | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Body Slam NormalPhysical | Yellow | — | TM08 | — | — | — | Power 85Acc 100PP 15 | |
Bubble Beam WaterSpecial | Yellow | — | TM11 | — | — | — | Power 65Acc 100PP 20 | |
Counter FightingPhysical | Yellow | — | TM18 | — | — | — | Acc 100PP 20 Returns a physical blow double.(Gen 2) | Open calc with this move |
Dig GroundPhysical | Yellow | — | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Double-Edge NormalPhysical | Yellow | — | TM10 | — | — | — | Power 120Acc 100PP 15 | |
Double Team NormalStatus | Yellow | — | TM32 | — | — | — | PP 15 Heightens evasive ness.(Gen 2) | Open calc with this move |
Ice Beam IceSpecial | Yellow | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Mega Kick NormalPhysical | Yellow | — | TM05 | — | — | — | Power 120Acc 75PP 5 | |
Mega Punch NormalPhysical | Yellow | — | TM01 | — | — | — | Power 80Acc 85PP 20 | |
Mimic NormalStatus | Yellow | — | TM31 | — | — | — | PP 10 Copies a move used by the foe.(Gen 2) | Open calc with this move |
Pay Day NormalPhysical | Yellow | — | TM16 | — | — | — | Power 40Acc 100PP 20 | |
Rage NormalPhysical | Yellow | — | TM20 | — | — | — | Power 20Acc 100PP 20 | |
Rest PsychicStatus | Yellow | — | TM44 | — | — | — | PP 5 Sleep for 2 turns to fully recover.(Gen 2) | Open calc with this move |
Seismic Toss FightingPhysical | Yellow | — | TM19 | — | — | — | Acc 100PP 20 The user's level equals damage HP.(Gen 2) | Open calc with this move |
Skull Bash NormalPhysical | Yellow | — | TM40 | — | — | — | Power 130Acc 100PP 10 | |
Strength NormalPhysical | Yellow | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Submission FightingPhysical | Yellow | — | TM17 | — | — | — | Power 80Acc 80PP 20 | |
Substitute NormalStatus | Yellow | — | TM50 | — | — | — | PP 10 Makes a decoy with 1/4 user's max HP.(Gen 2) | Open calc with this move |
Surf WaterSpecial | Yellow | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swift NormalSpecial | Yellow | — | TM39 | — | — | — | Power 60PP 20 An attack that never misses.(Gen 2) | Open calc with this move |
Take Down NormalPhysical | Yellow | — | TM09 | — | — | — | Power 90Acc 85PP 20 | |
Toxic PoisonStatus | Yellow | — | TM06 | — | — | — | Acc 90PP 10 A poison move with increasing damage.(Gen 2) | Open calc with this move |
Water Gun WaterSpecial | Yellow | — | TM12 | — | — | — | Power 40Acc 100PP 25 |
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An attack that may cause confusion.(Gen 2)
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Quickly scratches 2-5 times.(Gen 2)
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A powerful water- type attack.(Gen 2)
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An attack that may freeze the foe.(Gen 2)
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An attack that may cause paralysis.(Gen 2)
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An attack that may lower SPEED.(Gen 2)
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1st turn: Burrow 2nd turn: Attack(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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An attack that may freeze the foe.(Gen 2)
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A powerful kicking attack.(Gen 2)
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A powerful punch thrown very hard.(Gen 2)
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Throws coins. Gets them back later.(Gen 2)
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Raises ATTACK if the user is hit.(Gen 2)
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1st turn: Prepare 2nd turn: Attack(Gen 2)
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A powerful physi cal attack.(Gen 2)
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An attack that al so hurts the user.(Gen 2)
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A strong water- type attack.(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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Squirts water to attack.(Gen 2)
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