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Mantis Pokémon

With ninja-like agility and speed, it can create the illusion that there is more than one of itself.
Ups BUG moves in a pinch.
Strengthens moves of 60 base power or less to 1.5× their power.
Raises Speed one stage upon flinching.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leer NormalStatus | FireRed / LeafGreen | 1 | — | — | — | — | Acc 100PP 30 The foe is given an intimidating look that lowers its DEFENSE stat. | Open calc with this move |
Quick Attack NormalPhysical | FireRed / LeafGreen | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Focus Energy NormalStatus | FireRed / LeafGreen | 6 | — | — | — | — | PP 30 The user takes a deep breath and focuses to raise its critical-hit ratio. | Open calc with this move |
Pursuit DarkPhysical | FireRed / LeafGreen | 11 | — | — | — | — | Power 40Acc 100PP 20 | |
False Swipe NormalPhysical | FireRed / LeafGreen | 16 | — | — | — | — | Power 40Acc 100PP 40 | |
Agility PsychicStatus | FireRed / LeafGreen | 21 | — | — | — | — | PP 30 The user relaxes and lightens its body to sharply boost its SPEED. | Open calc with this move |
Wing Attack FlyingPhysical | FireRed / LeafGreen | 26 | — | — | — | — | Power 60Acc 100PP 35 | |
Slash NormalPhysical | FireRed / LeafGreen | 31 | — | — | — | — | Power 70Acc 100PP 20 | |
Swords Dance NormalStatus | FireRed / LeafGreen | 36 | — | — | ✓ | — | PP 20 A frenetic dance of fighting. It sharply raises the ATTACK stat. | Open calc with this move |
Double Team NormalStatus | FireRed / LeafGreen | 41 | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Fury Cutter BugPhysical | FireRed / LeafGreen | 46 | — | — | — | — | Power 40Acc 95PP 20 | |
Aerial Ace FlyingPhysical | FireRed / LeafGreen | — | TM40 | — | — | — | Power 60PP 20 An extremely fast attack against one target. It can’t be evaded. | Open calc with this move |
Attract NormalStatus | FireRed / LeafGreen | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Cut NormalPhysical | FireRed / LeafGreen | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Facade NormalPhysical | FireRed / LeafGreen | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | FireRed / LeafGreen | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | FireRed / LeafGreen | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | FireRed / LeafGreen | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | FireRed / LeafGreen | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rain Dance WaterStatus | FireRed / LeafGreen | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Rest PsychicStatus | FireRed / LeafGreen | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | FireRed / LeafGreen | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Rock Smash FightingPhysical | FireRed / LeafGreen | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Secret Power NormalPhysical | FireRed / LeafGreen | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Steel Wing SteelPhysical | FireRed / LeafGreen | — | TM47 | — | — | — | Power 70Acc 90PP 25 | |
Sunny Day FireStatus | FireRed / LeafGreen | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Thief DarkPhysical | FireRed / LeafGreen | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | FireRed / LeafGreen | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Baton Pass NormalStatus | FireRed / LeafGreen | — | — | ✓ | — | — | PP 40 The user switches out, passing along any stat changes to the new battler. | Open calc with this move |
Counter FightingPhysical | FireRed / LeafGreen | — | — | ✓ | ✓ | — | Acc 100PP 20 A retaliation move that counters any physical hit with double the damage. | Open calc with this move |
Endure NormalStatus | FireRed / LeafGreen | — | — | ✓ | — | — | PP 10 The user endures any hit with 1 HP left. It may fail if used in succession. | Open calc with this move |
Light Screen PsychicStatus | FireRed / LeafGreen | — | — | ✓ | — | — | PP 30 A wall of light cuts damage from SP. ATK attacks for five turns. | Open calc with this move |
Razor Wind NormalSpecial | FireRed / LeafGreen | — | — | ✓ | — | — | Power 80Acc 100PP 10 | |
Reversal FightingPhysical | FireRed / LeafGreen | — | — | ✓ | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Safeguard NormalStatus | FireRed / LeafGreen | — | — | ✓ | — | — | PP 25 It protects the user’s party from all status problems for five turns. | Open calc with this move |
Silver Wind BugSpecial | FireRed / LeafGreen | — | — | ✓ | — | — | Power 60Acc 100PP 5 | |
Double-Edge NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Mimic NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Substitute NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
An almost invisibly fast attack that is certain to strike first.
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An attack move that works especially well on a foe that is switching out.
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A restrained attack that always leaves the foe with at least 1 HP.
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The foe is struck with large, imposing wings spread wide.
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The foe is slashed with claws, etc. It has a high critical-hit ratio.
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An attack that grows stronger on each successive hit.
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A basic attack. It can be used to cut down thin trees and grass.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that varies in type and intensity depending on the user.
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A severely damaging attack that makes the user rest on the next turn.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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An attack that may have an additional effect that varies with the terrain.
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The foe is hit with wings of steel. It may also raise the user’s DEFENSE.
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An attack that may take the foe’s held item if the user isn’t holding one.
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Blades of wind hit the foe on the 2nd turn. It has a high critical-hit ratio.
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The foe is attacked with a silver dust. It may raise all the user’s stats.
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A reckless, life- risking tackle that also hurts the user a little.
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