
Poke Project
LOADING
Setting the field…
Mantis Pokémon

Leaps out of tall grass and slices prey with its scythes. The movement looks like that of a ninja.
Powers up Bug-type moves when the Pokémon’s HP is low.
Powers up the Pokémon’s weaker moves.
The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leer NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Quick Attack NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Focus Energy NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 4 | — | — | — | — | PP 30 The user takes a deep breath and focuses so that critical hits land more easily. | Open calc with this move |
Double Team NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 8 | — | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Feint NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 12 | — | — | — | — | Power 30Acc 100PP 10 | |
Wing Attack FlyingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 16 | — | — | — | — | Power 60Acc 100PP 35 | |
Agility PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 20 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Slash NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 26 | — | — | — | — | Power 70Acc 100PP 20 | |
Razor Wind NormalSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 32 | — | — | — | — | Power 80Acc 100PP 10 | |
Air Slash FlyingSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 38 | — | — | — | — | Power 75Acc 95PP 15 | |
X-Scissor BugPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 50 | TM24 | — | — | — | Power 80Acc 100PP 15 | |
Swords Dance NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 44 | — | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Open calc with this move |
Brick Break FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM13 | — | — | — | Power 75Acc 100PP 15 | |
Facade NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM12 | — | — | — | Power 70Acc 100PP 20 | |
Headbutt NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM01 | — | — | — | Power 70Acc 100PP 15 | |
Hyper Beam NormalSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM48 | — | — | — | Power 150Acc 90PP 5 | |
Light Screen PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM06 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Protect NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM07 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM05 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Roost FlyingStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM50 | — | — | — | PP 5 The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. | Open calc with this move |
Substitute NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM08 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Toxic PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM27 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
U-turn BugPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM18 | — | — | — | Power 70Acc 100PP 20 |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
| Open calc with this move |
This attack hits a target using Protect. This also lifts the effects of the move.
| Open calc with this move |
The target is struck with large, imposing wings spread wide to inflict damage.
| Open calc with this move |
The target is attacked with a slash of claws or blades. Critical hits land more easily.
| Open calc with this move |
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
| Open calc with this move |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
| Open calc with this move |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
| Open calc with this move |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
| Open calc with this move |
The target is attacked with a powerful beam. The user can’t move on the next turn.
| Open calc with this move |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
| Open calc with this move |