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Mantis Pokémon

Scyther is blindingly fast. Its blazing speed enhances the effectiveness of the twin scythes on its forearms. This Pokémon’s scythes are so effective, they can slice through thick logs in one wicked stroke.
Powers up Bug-type moves when the Pokémon is in trouble.
Powers up the Pokémon’s weaker moves.
Boosts the Speed stat each time the Pokémon flinches.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Leer NormalStatus | X / Y | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Quick Attack NormalPhysical | X / Y | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Vacuum Wave FightingSpecial | X / Y | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Focus Energy NormalStatus | X / Y | 5 | — | — | — | — | PP 30 The user takes a deep breath and focuses so that critical hits land more easily. | Open calc with this move |
Pursuit DarkPhysical | X / Y | 9 | — | — | — | — | Power 40Acc 100PP 20 | |
False Swipe NormalPhysical | X / Y | 13 | TM54 | — | — | — | Power 40Acc 100PP 40 | |
Agility PsychicStatus | X / Y | 17 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Wing Attack FlyingPhysical | X / Y | 21 | — | — | — | — | Power 60Acc 100PP 35 | |
Fury Cutter BugPhysical | X / Y | 25 | — | — | — | — | Power 40Acc 95PP 20 | |
Slash NormalPhysical | X / Y | 29 | — | — | — | — | Power 70Acc 100PP 20 | |
Razor Wind NormalSpecial | X / Y | 33 | — | ✓ | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | X / Y | 37 | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
X-Scissor BugPhysical | X / Y | 41 | TM81 | — | — | — | Power 80Acc 100PP 15 | |
Night Slash DarkPhysical | X / Y | 45 | — | ✓ | — | — | Power 70Acc 100PP 15 | |
Double Hit NormalPhysical | X / Y | 49 | — | — | — | — | Power 35Acc 90PP 10 | |
Air Slash FlyingSpecial | X / Y | 50 | — | — | — | — | Power 75Acc 95PP 15 | |
Swords Dance NormalStatus | X / Y | 57 | TM75 | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Open calc with this move |
Feint NormalPhysical | X / Y | 61 | — | — | — | — | Power 30Acc 100PP 10 | |
Aerial Ace FlyingPhysical | X / Y | — | TM40 | — | — | — | Power 60PP 20 The user confounds the target with speed, then slashes. This attack never misses. | Open calc with this move |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Brick Break FightingPhysical | X / Y | — | TM31 | — | — | — | Power 75Acc 100PP 15 | |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Cut NormalPhysical | X / Y | — | HM01 | — | — | — | Power 50Acc 95PP 30 | |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | X / Y | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | X / Y | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Light Screen PsychicStatus | X / Y | — | TM16 | — | — | — | PP 30 A wondrous wall of light is put up to reduce damage from special attacks for five turns. | Open calc with this move |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Smash FightingPhysical | X / Y | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Roost FlyingStatus | X / Y | — | TM19 | — | — | — | PP 5 The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | Open calc with this move |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | X / Y | — | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Steel Wing SteelPhysical | X / Y | — | TM51 | ✓ | — | — | Power 70Acc 90PP 25 | |
Struggle Bug BugSpecial | X / Y | — | TM76 | — | — | — | Power 50Acc 100PP 20 | |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Sunny Day FireStatus | X / Y | — | TM11 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. | Open calc with this move |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thief DarkPhysical | X / Y | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
U-turn BugPhysical | X / Y | — | TM89 | — | — | — | Power 70Acc 100PP 20 | |
Baton Pass NormalStatus | X / Y | — | — | ✓ | — | — | PP 40 The user switches places with a party Pokémon in waiting and passes along any stat changes. | Open calc with this move |
Bug Buzz BugSpecial | X / Y | — | — | ✓ | — | — | Power 90Acc 100PP 10 | |
Counter FightingPhysical | X / Y | — | — | ✓ | — | — | Acc 100PP 20 A retaliation move that counters any physical attack, inflicting double the damage taken. | Open calc with this move |
Defog FlyingStatus | X / Y | — | — | ✓ | — | — | PP 15 A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. | Open calc with this move |
Endure NormalStatus | X / Y | — | — | ✓ | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Quick Guard FightingStatus | X / Y | — | — | ✓ | — | — | PP 15 The user protects itself and its allies from priority moves. | Open calc with this move |
Reversal FightingPhysical | X / Y | — | — | ✓ | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Silver Wind BugSpecial | X / Y | — | — | ✓ | — | — | Power 60Acc 100PP 5 |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
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The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
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An attack move that inflicts double damage if used on a target that is switching out of battle.
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A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
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The target is struck with large, imposing wings spread wide to inflict damage.
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The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
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The target is attacked with a slash of claws or blades. Critical hits land more easily.
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A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
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The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
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The user slashes the target the instant an opportunity arises. Critical hits land more easily.
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The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
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The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
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An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.
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The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
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The target is cut with a scythe or claw. This can also be used to cut down thin trees.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The user charges at the target using every bit of its power. The user can’t move on the next turn.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
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The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The target is hit with wings of steel. This may also raise the user’s Defense stat.
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While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.
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The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item.
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
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The user vibrates its wings to generate a damaging sound wave. This may also lower the target’s Sp. Def stat.
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The target is attacked with powdery scales blown by wind. This may also raise all the user’s stats.
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