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Triple Bird Pokémon

One of Doduo’s two heads splits to form a unique species. It runs close to 40 mph in prairies.
Enables a sure getaway from wild Pokémon.
The Pokémon awakens from sleep twice as fast as other Pokémon.
Raises evasion if the Pokémon is confused.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Growl NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | Open calc with this move |
Mirror Move FlyingStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | PP 20 The user counters the target by mimicking the target’s last move. | Open calc with this move |
Peck FlyingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 35Acc 100PP 35 | |
Quick Attack NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 40Acc 100PP 30 | |
Rage NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 20Acc 100PP 20 | |
Supersonic NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 55PP 20 The user generates odd sound waves from its body that confuse the target. | Open calc with this move |
Tri Attack NormalSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | TM28 | — | — | — | Power 80Acc 100PP 10 | |
Fury Attack NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 16 | — | — | — | — | Power 15Acc 85PP 20 | |
Agility PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 22 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Drill Peck FlyingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 27 | — | — | — | — | Power 80Acc 100PP 20 | |
Swords Dance NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 37 | — | — | — | — | PP 20 A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | Open calc with this move |
Jump Kick FightingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 48 | — | — | — | — | Power 100Acc 95PP 10 | |
Thrash NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 59 | — | — | — | — | Power 120Acc 100PP 10 | |
Facade NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM12 | — | — | — | Power 70Acc 100PP 20 | |
Fly FlyingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM14 | — | — | — | Power 90Acc 95PP 15 | |
Headbutt NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM01 | — | — | — | Power 70Acc 100PP 15 | |
Hyper Beam NormalSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM48 | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM07 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Reflect PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM09 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM05 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Roost FlyingStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM50 | — | — | — | PP 5 The user lands and rests its body. This move restores the user’s HP by up to half of its max HP. | Open calc with this move |
Substitute NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM08 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Taunt DarkStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM02 | — | — | — | Acc 100PP 20 The target is taunted into a rage that allows it to use only attack moves for three turns. | Open calc with this move |
Toxic PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM27 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
The target is jabbed with a sharply pointed beak or horn.
| Open calc with this move |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
| Open calc with this move |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
| Open calc with this move |
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
| Open calc with this move |
The target is jabbed repeatedly with a horn or beak two to five times in a row.
| Open calc with this move |
A corkscrewing attack with a sharp beak acting as a drill.
| Open calc with this move |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
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The user rampages and attacks for two to three turns. The user then becomes confused.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The user flies up into the sky and then strikes its target on the next turn.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
| Open calc with this move |
The target is attacked with a powerful beam. The user can’t move on the next turn.
| Open calc with this move |