Pokédex / Red / Blue / Dodrio

Poke Project
LOADING
Setting the field…
Triple Bird Pokémon

One of DODUO's 2 heads splits to form a unique species. It runs close to 40 MPH in prairies.
Makes escaping easier.
Awakens quickly from sleep.
Doubles evasion when confused.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Fury Attack NormalPhysical | Red / Blue | 1 | — | — | — | — | Power 15Acc 85PP 20 Jabs the target 2-5 times.(Gen 2) | Open calc with this move |
Growl NormalStatus | Red / Blue | 1 | — | — | — | — | Acc 100PP 40 Reduces the foe's ATTACK.(Gen 2) | Open calc with this move |
Peck FlyingPhysical | Red / Blue | 1 | — | — | — | — | Power 35Acc 100PP 35 | |
Drill Peck FlyingPhysical | Red / Blue | 30 | — | — | — | — | Power 80Acc 100PP 20 | |
Rage NormalPhysical | Red / Blue | 39 | TM20 | — | — | — | Power 20Acc 100PP 20 | |
Tri Attack NormalSpecial | Red / Blue | 45 | TM49 | — | — | — | Power 80Acc 100PP 10 | |
Agility PsychicStatus | Red / Blue | 51 | — | — | — | — | PP 30 Sharply increases the user's SPEED.(Gen 2) | Open calc with this move |
Bide NormalPhysical | Red / Blue | — | TM34 | — | — | — | PP 10 Waits 2-3 turns & hits back double.(Gen 2) | Open calc with this move |
Body Slam NormalPhysical | Red / Blue | — | TM08 | — | — | — | Power 85Acc 100PP 15 | |
Double-Edge NormalPhysical | Red / Blue | — | TM10 | — | — | — | Power 120Acc 100PP 15 | |
Double Team NormalStatus | Red / Blue | — | TM32 | — | — | — | PP 15 Heightens evasive ness.(Gen 2) | Open calc with this move |
Fly FlyingPhysical | Red / Blue | — | HM02 | — | — | — | Power 90Acc 95PP 15 | |
Hyper Beam NormalSpecial | Red / Blue | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Mimic NormalStatus | Red / Blue | — | TM31 | — | — | — | PP 10 Copies a move used by the foe.(Gen 2) | Open calc with this move |
Reflect PsychicStatus | Red / Blue | — | TM33 | — | — | — | PP 20 Raises DEFENSE with a barrier.(Gen 2) | Open calc with this move |
Rest PsychicStatus | Red / Blue | — | TM44 | — | — | — | PP 5 Sleep for 2 turns to fully recover.(Gen 2) | Open calc with this move |
Skull Bash NormalPhysical | Red / Blue | — | TM40 | — | — | — | Power 130Acc 100PP 10 | |
Sky Attack FlyingPhysical | Red / Blue | — | TM43 | — | — | — | Power 140Acc 90PP 5 | |
Substitute NormalStatus | Red / Blue | — | TM50 | — | — | — | PP 10 Makes a decoy with 1/4 user's max HP.(Gen 2) | Open calc with this move |
Take Down NormalPhysical | Red / Blue | — | TM09 | — | — | — | Power 90Acc 85PP 20 | |
Toxic PoisonStatus | Red / Blue | — | TM06 | — | — | — | Acc 90PP 10 A poison move with increasing damage.(Gen 2) | Open calc with this move |
Whirlwind NormalStatus | Red / Blue | — | TM04 | — | — | — | PP 20 Blows away the foe & ends battle.(Gen 2) | Open calc with this move |
Jabs the foe with a beak, etc.(Gen 2)
| Open calc with this move |
A strong, spin ning-peck attack.(Gen 2)
| Open calc with this move |
Raises ATTACK if the user is hit.(Gen 2)
| Open calc with this move |
Fires three kinds of beams at once.(Gen 2)
| Open calc with this move |
An attack that may cause paralysis.(Gen 2)
| Open calc with this move |
A tackle that also hurts the user.(Gen 2)
| Open calc with this move |
1st turn: Fly 2nd turn: Attack(Gen 2)
| Open calc with this move |
1st turn: Attack 2nd turn: Rest(Gen 2)
| Open calc with this move |
1st turn: Prepare 2nd turn: Attack(Gen 2)
| Open calc with this move |
1st turn: Prepare 2nd turn: Attack(Gen 2)
| Open calc with this move |
A tackle that also hurts the user.(Gen 2)
| Open calc with this move |