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Triple Bird Pokémon

Uses its three brains to execute complex plans. While two heads sleep, one head is said to stay awake.
Makes escaping easier.
Awakens quickly from sleep.
Doubles evasion when confused.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Fury Attack NormalPhysical | Ruby / Sapphire | 1 | — | — | — | — | Power 15Acc 85PP 20 The foe is jabbed repeatedly with a horn or beak two to five times. | Open calc with this move |
Growl NormalStatus | Ruby / Sapphire | 1 | — | — | — | — | Acc 100PP 40 The user growls in a cute way, making the foe lower its ATTACK stat. | Open calc with this move |
Peck FlyingPhysical | Ruby / Sapphire | 1 | — | — | — | — | Power 35Acc 100PP 35 | |
Pursuit DarkPhysical | Ruby / Sapphire | 1 | — | — | — | — | Power 40Acc 100PP 20 | |
Tri Attack NormalSpecial | Ruby / Sapphire | 21 | — | — | — | — | Power 80Acc 100PP 10 | |
Rage NormalPhysical | Ruby / Sapphire | 25 | — | — | — | — | Power 20Acc 100PP 20 | |
Uproar NormalSpecial | Ruby / Sapphire | 38 | — | — | — | — | Power 90Acc 100PP 10 | |
Drill Peck FlyingPhysical | Ruby / Sapphire | 47 | — | — | — | — | Power 80Acc 100PP 20 | |
Agility PsychicStatus | Ruby / Sapphire | 60 | — | — | — | — | PP 30 The user relaxes and lightens its body to sharply boost its SPEED. | Open calc with this move |
Aerial Ace FlyingPhysical | Ruby / Sapphire | — | TM40 | — | — | — | Power 60PP 20 An extremely fast attack against one target. It can’t be evaded. | Open calc with this move |
Attract NormalStatus | Ruby / Sapphire | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Double Team NormalStatus | Ruby / Sapphire | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Ruby / Sapphire | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Fly FlyingPhysical | Ruby / Sapphire | — | HM02 | — | — | — | Power 90Acc 95PP 15 | |
Frustration NormalPhysical | Ruby / Sapphire | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hidden Power NormalSpecial | Ruby / Sapphire | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Ruby / Sapphire | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | Ruby / Sapphire | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rest PsychicStatus | Ruby / Sapphire | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | Ruby / Sapphire | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Secret Power NormalPhysical | Ruby / Sapphire | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Steel Wing SteelPhysical | Ruby / Sapphire | — | TM47 | — | — | — | Power 70Acc 90PP 25 | |
Sunny Day FireStatus | Ruby / Sapphire | — | TM11 | — | — | — | PP 5 The sun blazes for five turns, powering up FIRE-type moves. | Open calc with this move |
Taunt DarkStatus | Ruby / Sapphire | — | TM12 | — | — | — | Acc 100PP 20 The foe is taunted into a rage that allows it to use only attack moves. | Open calc with this move |
Thief DarkPhysical | Ruby / Sapphire | — | TM46 | — | — | — | Power 60Acc 100PP 25 | |
Torment DarkStatus | Ruby / Sapphire | — | TM41 | — | — | — | Acc 100PP 15 It enrages the foe, making it incapable of using the same move successively. | Open calc with this move |
Toxic PoisonStatus | Ruby / Sapphire | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
The foe is jabbed with a sharply pointed beak or horn.
| Open calc with this move |
An attack move that works especially well on a foe that is switching out.
| Open calc with this move |
A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe.
| Open calc with this move |
An attack that becomes stronger each time the user is hit in battle.
| Open calc with this move |
The user attacks in an uproar that prevents sleep for two to five turns.
| Open calc with this move |
A corkscrewing attack with the sharp beak acting as a drill.
| Open calc with this move |
An attack that is boosted if user is burned, poisoned, or paralyzed.
| Open calc with this move |
A 2-turn move that hits on the 2nd turn. Use it to fly to any known town.
| Open calc with this move |
An attack that varies in type and intensity depending on the user.
| Open calc with this move |
A severely damaging attack that makes the user rest on the next turn.
| Open calc with this move |
An attack that may have an additional effect that varies with the terrain.
| Open calc with this move |
The foe is hit with wings of steel. It may also raise the user’s DEFENSE.
| Open calc with this move |
An attack that may take the foe’s held item if the user isn’t holding one.
| Open calc with this move |