
Poke Project
LOADING
Setting the field…
Whiskers Pokémon

BARBOACH uses its whiskers to taste things just as a person uses his or her tongue to taste things.
Prevents it from becoming infatuated.
Senses the foe’s dangerous moves.
Heals status problems if it is raining.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Mud-Slap GroundSpecial | Platinum | 1 | — | — | ✓ | — | Power 20Acc 100PP 10 The user hurls mud in the foe’s face to inflict damage and lower its accuracy. | Open calc with this move |
Mud Sport GroundStatus | Platinum | 6 | — | — | — | — | PP 15 The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | Open calc with this move |
Water Sport WaterStatus | Platinum | 6 | — | — | — | — | PP 15 The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | Open calc with this move |
Water Gun WaterSpecial | Platinum | 10 | — | — | — | — | Power 40Acc 100PP 25 | |
Mud Bomb GroundSpecial | Platinum | 14 | — | — | — | — | Power 65Acc 85PP 10 | |
Amnesia PsychicStatus | Platinum | 18 | — | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. | Open calc with this move |
Water Pulse WaterSpecial | Platinum | 22 | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Magnitude GroundPhysical | Platinum | 26 | — | — | — | — | Acc 100PP 30 The user looses a ground-shaking quake affecting everyone in battle. Its power varies. | Open calc with this move |
Rest PsychicStatus | Platinum | 31 | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Snore NormalSpecial | Platinum | 31 | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Aqua Tail WaterPhysical | Platinum | 35 | — | — | ✓ | — | Power 90Acc 90PP 10 | |
Earthquake GroundPhysical | Platinum | 39 | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Future Sight PsychicSpecial | Platinum | 43 | — | — | — | — | Power 120Acc 100PP 10 | |
Fissure GroundPhysical | Platinum | 47 | — | — | — | — | Acc 30PP 5 The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. | Open calc with this move |
Attract NormalStatus | Platinum | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Platinum | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Captivate NormalStatus | Platinum | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | Platinum | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Endure NormalStatus | Platinum | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Platinum | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | Platinum | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hail IceStatus | Platinum | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | Platinum | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | Platinum | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Natural Gift NormalPhysical | Platinum | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Protect NormalStatus | Platinum | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Platinum | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Return NormalPhysical | Platinum | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Tomb RockPhysical | Platinum | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Sandstorm RockStatus | Platinum | — | TM37 | — | — | — | PP 10 A five-turn sand storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | Open calc with this move |
Secret Power NormalPhysical | Platinum | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Sleep Talk NormalStatus | Platinum | — | TM82 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | Platinum | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | Platinum | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | Platinum | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | Platinum | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Waterfall WaterPhysical | Platinum | — | HM07 | — | — | — | Power 80Acc 100PP 15 | |
Whirlpool WaterSpecial | Platinum | — | — | ✓ | — | — | Power 35Acc 85PP 15 | |
Flail NormalPhysical | Platinum | — | — | ✓ | — | — | Acc 100PP 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | Open calc with this move |
Hydro Pump WaterSpecial | Platinum | — | — | ✓ | — | — | Power 110Acc 80PP 5 | |
Spark ElectricPhysical | Platinum | — | — | ✓ | — | — | Power 65Acc 100PP 20 | |
Take Down NormalPhysical | Platinum | — | — | ✓ | — | — | Power 90Acc 85PP 20 | |
Thrash NormalPhysical | Platinum | — | — | ✓ | — | — | Power 120Acc 100PP 10 | |
Bounce FlyingPhysical | Platinum | — | — | — | ✓ | — | Power 85Acc 85PP 5 | |
Dive WaterPhysical | Platinum | — | — | — | ✓ | — | Power 80Acc 100PP 10 | |
Earth Power GroundSpecial | Platinum | — | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Icy Wind IceSpecial | Platinum | — | — | — | ✓ | — | Power 55Acc 95PP 15 |
The foe is blasted with a forceful shot of water.
| Open calc with this move |
The user launches a hard-packed mud ball to attack. It may also lower the target’s accuracy.
| Open calc with this move |
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
| Open calc with this move |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
| Open calc with this move |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
| Open calc with this move |
The user sets off an earthquake that hits all the Pokémon in the battle.
| Open calc with this move |
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
| Open calc with this move |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
| Open calc with this move |
A unique attack that varies in type and intensity depending on the Pokémon using it.
| Open calc with this move |
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
| Open calc with this move |
Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement.
| Open calc with this move |
The user attacks with a secret power. Its added effects vary depending on the user’s environment.
| Open calc with this move |
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
| Open calc with this move |
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
| Open calc with this move |
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
| Open calc with this move |
The foe is blasted by a huge volume of water launched under great pressure.
| Open calc with this move |
The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
| Open calc with this move |
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
| Open calc with this move |
The user rampages and attacks for two to three turns. It then becomes confused, however.
| Open calc with this move |
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
| Open calc with this move |
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
| Open calc with this move |
The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
| Open calc with this move |
The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
| Open calc with this move |