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Whiskers Pokémon

Barboach’s body is covered with a slimy film. If a foe grabs it, this Pokémon just slips out of the enemy’s grip. This Pokémon grows weak if the slimy coating dries up.
Keeps the Pokémon from being infatuated or falling for taunts.
Senses an opposing Pokémon’s dangerous moves.
Heals status conditions if it’s raining.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Mud-Slap GroundSpecial | X / Y | 1 | — | — | — | — | Power 20Acc 100PP 10 The user hurls mud in the target’s face to inflict damage and lower its accuracy. | Open calc with this move |
Mud Sport GroundStatus | X / Y | 6 | — | — | — | — | PP 15 The user covers itself with mud. This weakens Electric-type moves for five turns. | Open calc with this move |
Water Sport WaterStatus | X / Y | 6 | — | — | — | — | PP 15 The user soaks itself with water. This weakens Fire-type moves for five turns. | Open calc with this move |
Water Gun WaterSpecial | X / Y | 10 | — | — | — | — | Power 40Acc 100PP 25 | |
Mud Bomb GroundSpecial | X / Y | 14 | — | — | — | — | Power 65Acc 85PP 10 | |
Amnesia PsychicStatus | X / Y | 18 | — | — | — | — | PP 20 The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | Open calc with this move |
Water Pulse WaterSpecial | X / Y | 22 | — | — | — | — | Power 60Acc 100PP 20 | |
Magnitude GroundPhysical | X / Y | 26 | — | — | — | — | Acc 100PP 30 The user attacks everything around it with a ground-shaking quake. Its power varies. | Open calc with this move |
Rest PsychicStatus | X / Y | 31 | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Snore NormalSpecial | X / Y | 31 | — | — | — | — | Power 50Acc 100PP 15 | |
Aqua Tail WaterPhysical | X / Y | 35 | — | — | — | — | Power 90Acc 90PP 10 | |
Earthquake GroundPhysical | X / Y | 39 | TM26 | — | — | — | Power 100Acc 100PP 10 | |
Muddy Water WaterSpecial | X / Y | — | — | ✓ | — | — | Power 90Acc 85PP 10 | |
Future Sight PsychicSpecial | X / Y | 43 | — | — | — | — | Power 120Acc 100PP 10 | |
Fissure GroundPhysical | X / Y | 47 | — | — | — | — | Acc 30PP 5 The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | Open calc with this move |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | X / Y | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Bulldoze GroundPhysical | X / Y | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hail IceStatus | X / Y | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | X / Y | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | X / Y | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Rock Tomb RockPhysical | X / Y | — | TM39 | — | — | — | Power 60Acc 95PP 15 | |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sandstorm RockStatus | X / Y | — | TM37 | — | — | — | PP 10 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | Open calc with this move |
Scald WaterSpecial | X / Y | — | TM55 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | X / Y | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Waterfall WaterPhysical | X / Y | — | HM05 | — | — | — | Power 80Acc 100PP 15 | |
Dragon Dance DragonStatus | X / Y | — | — | ✓ | — | — | PP 20 The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | Open calc with this move |
Earth Power GroundSpecial | X / Y | — | — | ✓ | — | — | Power 90Acc 100PP 10 | |
Flail NormalPhysical | X / Y | — | — | ✓ | — | — | Acc 100PP 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | Open calc with this move |
Hydro Pump WaterSpecial | X / Y | — | — | ✓ | — | — | Power 110Acc 80PP 5 | |
Mud Shot GroundSpecial | X / Y | — | — | ✓ | — | — | Power 55Acc 95PP 15 | |
Spark ElectricPhysical | X / Y | — | — | ✓ | — | — | Power 65Acc 100PP 20 | |
Take Down NormalPhysical | X / Y | — | — | ✓ | — | — | Power 90Acc 85PP 20 | |
Thrash NormalPhysical | X / Y | — | — | ✓ | — | — | Power 120Acc 100PP 10 | |
Whirlpool WaterSpecial | X / Y | — | — | ✓ | — | — | Power 35Acc 85PP 15 |
The target is blasted with a forceful shot of water.
| Open calc with this move |
The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy.
| Open calc with this move |
The user attacks the target with a pulsing blast of water. This may also confuse the target.
| Open calc with this move |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
| Open calc with this move |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
| Open calc with this move |
The user sets off an earthquake that strikes every Pokémon around it.
| Open calc with this move |
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.
| Open calc with this move |
Two turns after this move is used, a hunk of psychic energy attacks the target.
| Open calc with this move |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
| Open calc with this move |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
| Open calc with this move |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
| Open calc with this move |
A unique attack that varies in type depending on the Pokémon using it.
| Open calc with this move |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
| Open calc with this move |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement.
| Open calc with this move |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
| Open calc with this move |
The user shoots boiling hot water at its target. This may also leave the target with a burn.
| Open calc with this move |
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
| Open calc with this move |
The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
| Open calc with this move |
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def.
| Open calc with this move |
The target is blasted by a huge volume of water launched under great pressure.
| Open calc with this move |
The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
| Open calc with this move |
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
| Open calc with this move |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
| Open calc with this move |
The user rampages and attacks for two to three turns. The user then becomes confused.
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The user traps the target in a violent swirling whirlpool for four to five turns.
| Open calc with this move |