Generation Dex
See Pokémon, moves, and types introduced in each generation, plus related games.
Gen 3
Main region: Hoenn

Poke Project
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135 entries
121 entries
An extremely fast attack against one target. It can’t be evaded.
The foe is hit with razor-like wind. It has a high critical-hit ratio.
A quick flurry of straight-arm punches that hit two to five times.
A soothing scent is released to heal all status problems in the user’s party.
The user randomly picks and uses a move of an allied POKéMON.
An attack using a startling shout. It also may make the foe flinch.
The foe is hit with a huge explosion. The user can’t move on the next turn.
A fiery kick with a high critical-hit ratio. It may also burn the foe.
The user blocks the foe’s way with arms spread wide to prevent escape.
The user bounces on the foe on the 2nd turn. It may paralyze the foe.
An attack that also breaks any barrier like LIGHT SCREEN and REFLECT.
The user bulks up its body to boost both its ATTACK and DEFENSE stats.
The user shoots seeds at the foe. Two to five seeds are shot at once.
The user focuses its mind to raise the SP. ATK and SP. DEF stats.
Alters the user’s type depending on the location’s terrain.
The user charges power to boost the ELECTRIC move it uses next.
The user absorbs a mystic power to raise its DEFENSE and SP. DEF.
A cutely executed attack that also steals the foe’s hold item.
The foe is attacked with sharp claws. It may also lower the foe’s DEFENSE.
The user dives underwater on the first turn and strikes next turn.
A move that attacks the foe with a blast of light two turns after use.
Sharp, huge claws hook and slash the foe quickly and with great power.
A mystic, powerful dance that boosts the user’s ATTACK and SPEED stats.
Gains power the fewer HP the user has compared with the foe.
The higher the user’s HP, the more powerful this attack becomes.
The user attacks with an odd power that may make the foe flinch.
An attack that is boosted if user is burned, poisoned, or paralyzed.
An attack that hits first and causes flinching. Usable only on 1st turn.
The user feigns crying to sharply lower the foe’s SP. DEF stat.
The foe is covered with a mass of down that sharply cuts the ATTACK stat.
Flattery is used to confuse the foe, but its SP. ATK also rises.
An attack that is executed last. The user flinches if hit beforehand.
The user draws attention to itself, making foes attack only the user.
The foe is hit with an enormous branch. The user can’t move on the next turn.
A pleasant melody is played to lull the foe into a deep sleep.
If the user faints, this move deletes the PP of the move that finished it.