Pokédex / Sword / Shield / Arcanine

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Legendary Pokémon

Snaps at its foes with fangs cloaked in blazing flame. Despite its bulk, it deftly feints every which way, leading opponents on a deceptively merry chase as it all but dances around them.
The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.
Powers up the Pokémon’s Fire-type moves if it’s hit by one.
Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Agility PsychicStatus | Sword / Shield | 1 | TR12 | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Bite DarkPhysical | Sword / Shield | 1 | — | — | — | — | Power 60Acc 100PP 25 | |
Burn Up FireSpecial | Sword / Shield | 1 | — | — | — | — | Power 130Acc 100PP 5 | |
Crunch DarkPhysical | Sword / Shield | 1 | TR32 | — | — | — | Power 80Acc 100PP 15 | |
Ember FireSpecial | Sword / Shield | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Extreme Speed NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 80Acc 100PP 5 | |
Fire Fang FirePhysical | Sword / Shield | 1 | TM68 | — | — | — | Power 65Acc 95PP 15 | |
Flame Wheel FirePhysical | Sword / Shield | 1 | — | — | — | — | Power 60Acc 100PP 25 | |
Flamethrower FireSpecial | Sword / Shield | 1 | TR02 | — | — | — | Power 90Acc 100PP 15 | |
Flare Blitz FirePhysical | Sword / Shield | 1 | TR55 | — | — | — | Power 120Acc 100PP 15 | |
Helping Hand NormalStatus | Sword / Shield | 1 | TM41 | — | — | — | PP 20 The user assists an ally by boosting the power of that ally's attack. | Open calc with this move |
Howl NormalStatus | Sword / Shield | 1 | — | — | — | — | PP 40 The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats. | Open calc with this move |
Leer NormalStatus | Sword / Shield | 1 | — | — | — | — | Acc 100PP 30 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | Open calc with this move |
Play Rough FairyPhysical | Sword / Shield | 1 | TR90 | — | — | — | Power 90Acc 90PP 10 | |
Retaliate NormalPhysical | Sword / Shield | 1 | TM79 | — | — | — | Power 70Acc 100PP 5 | |
Reversal FightingPhysical | Sword / Shield | 1 | TR21 | — | — | — | Acc 100PP 15 An all-out attack that becomes more powerful the less HP the user has. | Open calc with this move |
Roar NormalStatus | Sword / Shield | 1 | — | — | — | — | PP 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Open calc with this move |
Take Down NormalPhysical | Sword / Shield | 1 | — | — | — | — | Power 90Acc 85PP 20 | |
Attract NormalStatus | Sword / Shield | — | TM31 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Body Slam NormalPhysical | Sword / Shield | — | TR01 | — | — | — | Power 85Acc 100PP 15 | |
Bulldoze GroundPhysical | Sword / Shield | — | TM81 | — | — | — | Power 60Acc 100PP 20 | |
Close Combat FightingPhysical | Sword / Shield | — | TR53 | — | — | — | Power 120Acc 100PP 5 | |
Dig GroundPhysical | Sword / Shield | — | TM15 | — | — | — | Power 80Acc 100PP 10 | |
Dragon Pulse DragonSpecial | Sword / Shield | — | TR62 | — | — | — | Power 85Acc 100PP 10 | |
Endure NormalStatus | Sword / Shield | — | TR26 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | Sword / Shield | — | TM39 | — | — | — | Power 70Acc 100PP 20 | |
Fire Blast FireSpecial | Sword / Shield | — | TR15 | — | — | — | Power 110Acc 85PP 5 | |
Fire Spin FireSpecial | Sword / Shield | — | TM13 | — | — | — | Power 35Acc 85PP 15 | |
Giga Impact NormalPhysical | Sword / Shield | — | TM09 | — | — | — | Power 150Acc 90PP 5 | |
Heat Wave FireSpecial | Sword / Shield | — | TR36 | — | — | — | Power 95Acc 90PP 10 | |
Hyper Beam NormalSpecial | Sword / Shield | — | TM08 | — | — | — | Power 150Acc 90PP 5 | |
Hyper Voice NormalSpecial | Sword / Shield | — | TR42 | — | — | — | Power 90Acc 100PP 10 | |
Iron Head SteelPhysical | Sword / Shield | — | TR74 | — | — | — | Power 80Acc 100PP 15 | |
Iron Tail SteelPhysical | Sword / Shield | — | TR31 | — | — | — | Power 100Acc 75PP 15 | |
Outrage DragonPhysical | Sword / Shield | — | TR24 | — | — | — | Power 120Acc 100PP 10 | |
Overheat FireSpecial | Sword / Shield | — | TR43 | — | — | — | Power 130Acc 90PP 5 | |
Protect NormalStatus | Sword / Shield | — | TM25 | — | — | — | PP 10 This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic Fangs PsychicPhysical | Sword / Shield | — | TR97 | — | — | — | Power 85Acc 100PP 10 | |
Rest PsychicStatus | Sword / Shield | — | TM21 | — | — | — | PP 5 The user restores its own HP but also becomes drowsy. | Open calc with this move |
Round NormalSpecial | Sword / Shield | — | TM76 | — | — | — | Power 60Acc 100PP 15 | |
Safeguard NormalStatus | Sword / Shield | — | TM19 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Scary Face NormalStatus | Sword / Shield | — | TM26 | — | — | — | Acc 100PP 10 The user frightens the target with a scary face to harshly lower its Speed stat. | Open calc with this move |
Sleep Talk NormalStatus | Sword / Shield | — | TR27 | — | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Snarl DarkSpecial | Sword / Shield | — | TM85 | — | — | — | Power 55Acc 95PP 15 | |
Snore NormalSpecial | Sword / Shield | — | TM24 | — | — | — | Power 50Acc 100PP 15 | |
Solar Beam GrassSpecial | Sword / Shield | — | TM11 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Sword / Shield | — | TR20 | — | — | — | PP 10 The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | Open calc with this move |
Sunny Day FireStatus | Sword / Shield | — | TM34 | — | — | — | PP 5 The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | Open calc with this move |
Swift NormalSpecial | Sword / Shield | — | TM40 | — | — | — | Power 60PP 20 Star-shaped rays are shot at the target. This attack never misses. | Open calc with this move |
Thief DarkPhysical | Sword / Shield | — | TM23 | — | — | — | Power 60Acc 100PP 25 | |
Thunder Fang ElectricPhysical | Sword / Shield | — | TM66 | — | — | — | Power 65Acc 95PP 15 | |
Wild Charge ElectricPhysical | Sword / Shield | — | TR86 | — | — | — | Power 90Acc 100PP 15 | |
Will-O-Wisp FireStatus | Sword / Shield | — | TM38 | — | — | — | Acc 85PP 15 The user shoots a sinister flame at the target to inflict a burn. | Open calc with this move |
Scorching Sands GroundSpecial | Sword / Shield | — | — | — | ✓ | — | Power 70Acc 100PP 10 |
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The user bites the target with viciously sharp fangs to inflict damage.
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To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
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The user crunches up the target with sharp fangs. This may also lower the target's defensive stats.
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The target is attacked with small flames. This may also leave the target with a burn.
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The user charges the target at blinding speed. This move always goes first.
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The user bites the target with flame-cloaked fangs to deal damage. This may also leave the target with a burn.
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The user cloaks itself in flames and charges at the target to deal damage. This may also leave the target with a burn.
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The target is scorched with an intense blast of fire. This may also leave the target with a burn.
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The user cloaks itself in fire and charges the target to inflict damage. This also damages the user and may leave the target with a burn.
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The user plays rough with the target and attacks it. This may also lower the target’s offensive stats.
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
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A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
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The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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The user tramples its target into the ground, dealing damage. This also lowers the target’s action speed.
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The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's defensive stats.
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The user burrows into the ground, then attacks on the next turn.
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The target is attacked with a shock wave generated by the user's gaping mouth. This attack never misses.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
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The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
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The user charges at the target using every bit of its power.
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The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
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The target is attacked with a powerful beam.
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The user lets loose a horribly echoing shout with the power to inflict damage.
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The user slams the target with its steel-hard head.
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The target is slammed with a steel-hard tail. This may also lower the target’s defensive stats.
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The user attacks by going on a rampage, then becomes fixated on using this move.
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The user attacks the target at full power. The recoil from this move lowers the user’s offensive stats.
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The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user attacks by crying out as if it's ranting about something. This also lowers the target's offensive stats.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
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The user bites the target with electrified fangs to deal damage. This may also leave the target with paralysis.
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The user shrouds itself in electricity and smashes into its target. This also damages the user and may leave the target with paralysis.
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The user throws scorching sand at the target to attack. This may also leave the target with a burn.
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