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Goldfish Pokémon

Its tail fin billows like an elegant ballroom dress, giving it the nickname of “The Water Queen.”
Raises SPEED in rain.
Prevents burns.
Draws electrical moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Peck FlyingPhysical | Emerald | 1 | — | — | — | — | Power 35Acc 100PP 35 The foe is jabbed with a sharply pointed beak or horn. | Open calc with this move |
Tail Whip NormalStatus | Emerald | 1 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making the foe lower its DEFENSE stat. | Open calc with this move |
Water Sport WaterStatus | Emerald | 1 | — | — | — | — | PP 15 Weakens FIRE-type attacks while the user is in the battle. | Open calc with this move |
Supersonic NormalStatus | Emerald | 10 | — | — | — | — | Acc 55PP 20 The user generates odd sound waves. It may confuse the foe. | Open calc with this move |
Horn Attack NormalPhysical | Emerald | 15 | — | — | — | — | Power 65Acc 100PP 25 | |
Flail NormalPhysical | Emerald | 24 | — | — | — | — | Acc 100PP 15 A desperate attack that becomes more powerful the less HP the user has. | Open calc with this move |
Fury Attack NormalPhysical | Emerald | 29 | — | — | — | — | Power 15Acc 85PP 20 | |
Waterfall WaterPhysical | Emerald | 38 | HM07 | — | — | — | Power 80Acc 100PP 15 | |
Horn Drill NormalPhysical | Emerald | 43 | — | — | — | — | Acc 30PP 5 The horn is rotated like a drill to ram. The foe will faint if it hits. | Open calc with this move |
Agility PsychicStatus | Emerald | 52 | — | — | — | — | PP 30 The user relaxes and lightens its body to sharply boost its SPEED. | Open calc with this move |
Attract NormalStatus | Emerald | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Blizzard IceSpecial | Emerald | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Dive WaterPhysical | Emerald | — | HM08 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Emerald | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | Emerald | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | Emerald | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hail IceStatus | Emerald | — | TM07 | — | — | — | PP 10 A hailstorm lasting five turns damages all POKéMON except the ICE-type. | Open calc with this move |
Hidden Power NormalSpecial | Emerald | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | Emerald | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Protect NormalStatus | Emerald | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Rain Dance WaterStatus | Emerald | — | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Rest PsychicStatus | Emerald | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | Emerald | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Secret Power NormalPhysical | Emerald | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Surf WaterSpecial | Emerald | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Emerald | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | Emerald | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Haze IceStatus | Emerald | — | — | ✓ | — | — | PP 30 Eliminates all stat changes among all POKéMON engaged in battle. | Open calc with this move |
Hydro Pump WaterSpecial | Emerald | — | — | ✓ | — | — | Power 110Acc 80PP 5 | |
Mud Sport GroundStatus | Emerald | — | — | ✓ | — | — | PP 15 Weakens ELECTRIC- type attacks while the user is in the battle. | Open calc with this move |
Psybeam PsychicSpecial | Emerald | — | — | ✓ | — | — | Power 65Acc 100PP 20 | |
Sleep Talk NormalStatus | Emerald | — | — | ✓ | ✓ | — | PP 10 While asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Double-Edge NormalPhysical | Emerald | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Endure NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user endures any hit with 1 HP left. It may fail if used in succession. | Open calc with this move |
Icy Wind IceSpecial | Emerald | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Mimic NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
Snore NormalSpecial | Emerald | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Substitute NormalStatus | Emerald | — | — | — | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Swagger NormalStatus | Emerald | — | — | — | ✓ | — | Acc 85PP 15 A move that makes the foe confused, but also sharply raises its ATTACK. | Open calc with this move |
Swift NormalSpecial | Emerald | — | — | — | ✓ | — | Power 60PP 20 Star-shaped rays that never miss are fired at all foes in battle. | Open calc with this move |
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The foe is jabbed with a sharply pointed horn to inflict damage.
| Open calc with this move |
The foe is jabbed repeatedly with a horn or beak two to five times.
| Open calc with this move |
A powerful charge attack. It can also be used to climb a waterfall.
| Open calc with this move |
The foe is blasted with a blizzard. It may freeze the foe solid.
| Open calc with this move |
The user dives underwater on the first turn and strikes next turn.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that varies in type and intensity depending on the user.
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The foe is struck with an icy beam. It may freeze the foe solid.
| Open calc with this move |
An attack that may have an additional effect that varies with the terrain.
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A big wave crashes down on the foe. Can also be used for crossing water.
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An attack with a pulsing blast of water. It may also confuse the foe.
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A high volume of water is blasted at the foe under great pressure.
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A peculiar ray is shot at the foe. It may leave the foe confused.
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A reckless, life- risking tackle that also hurts the user a little.
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A chilling wind is used to attack. It also lowers the SPEED stat.
| Open calc with this move |
An attack that can be used only while asleep. It may cause flinching.
| Open calc with this move |