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Goldfish Pokémon

When it is time for them to lay eggs, they can be seen swimming up rivers and falls in large groups.
Boosts the Pokémon’s Speed stat in rain.
The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Peck FlyingPhysical | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 35Acc 100PP 35 The target is jabbed with a sharply pointed beak or horn. | Open calc with this move |
Tail Whip NormalStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Open calc with this move |
Water Sport WaterStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | PP 15 The user soaks the battlefield with water. This weakens Fire-type moves for five turns. | Open calc with this move |
Supersonic NormalStatus | Ultra Sun / Ultra Moon | 5 | — | — | — | — | Acc 55PP 20 The user generates odd sound waves from its body that confuse the target. | Open calc with this move |
Horn Attack NormalPhysical | Ultra Sun / Ultra Moon | 8 | — | — | — | — | Power 65Acc 100PP 25 | |
Flail NormalPhysical | Ultra Sun / Ultra Moon | 13 | — | — | — | — | Acc 100PP 15 The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | Open calc with this move |
Water Pulse WaterSpecial | Ultra Sun / Ultra Moon | 16 | — | — | ✓ | — | Power 60Acc 100PP 20 | |
Fury Attack NormalPhysical | Ultra Sun / Ultra Moon | 24 | — | — | — | — | Power 15Acc 85PP 20 | |
Aqua Ring WaterStatus | Ultra Sun / Ultra Moon | 21 | — | — | — | — | PP 20 The user envelops itself in a veil made of water. It regains some HP every turn. | Open calc with this move |
Waterfall WaterPhysical | Ultra Sun / Ultra Moon | 32 | TM98 | — | — | — | Power 80Acc 100PP 15 | |
Agility PsychicStatus | Ultra Sun / Ultra Moon | 29 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Horn Drill NormalPhysical | Ultra Sun / Ultra Moon | 37 | — | — | — | — | Acc 30PP 5 The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | Open calc with this move |
Megahorn BugPhysical | Ultra Sun / Ultra Moon | 45 | — | — | — | — | Power 120Acc 85PP 10 | |
Soak WaterStatus | Ultra Sun / Ultra Moon | 40 | — | — | — | — | Acc 100PP 20 The user shoots a torrent of water at the target and changes the target’s type to Water. | Open calc with this move |
Attract NormalStatus | Ultra Sun / Ultra Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Ultra Sun / Ultra Moon | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Confide NormalStatus | Ultra Sun / Ultra Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | Ultra Sun / Ultra Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Drill Run GroundPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 80Acc 95PP 10 | |
Facade NormalPhysical | Ultra Sun / Ultra Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | Ultra Sun / Ultra Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Hail IceStatus | Ultra Sun / Ultra Moon | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | Ultra Sun / Ultra Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Ice Beam IceSpecial | Ultra Sun / Ultra Moon | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Poison Jab PoisonPhysical | Ultra Sun / Ultra Moon | — | TM84 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Ultra Sun / Ultra Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rain Dance WaterStatus | Ultra Sun / Ultra Moon | — | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Rest PsychicStatus | Ultra Sun / Ultra Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Ultra Sun / Ultra Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Round NormalSpecial | Ultra Sun / Ultra Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Scald WaterSpecial | Ultra Sun / Ultra Moon | — | TM55 | — | — | — | Power 80Acc 100PP 15 | |
Sleep Talk NormalStatus | Ultra Sun / Ultra Moon | — | TM88 | ✓ | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Smart Strike SteelPhysical | Ultra Sun / Ultra Moon | — | TM67 | — | — | — | Power 70PP 10 The user stabs the target with a sharp horn. This attack never misses. | Open calc with this move |
Substitute NormalStatus | Ultra Sun / Ultra Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | Ultra Sun / Ultra Moon | — | TM94 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | Ultra Sun / Ultra Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Toxic PoisonStatus | Ultra Sun / Ultra Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Aqua Tail WaterPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | Power 90Acc 90PP 10 | |
Body Slam NormalPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 85Acc 100PP 15 | |
Haze IceStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | Open calc with this move |
Hydro Pump WaterSpecial | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 110Acc 80PP 5 | |
Mud Shot GroundSpecial | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 55Acc 95PP 15 | |
Mud-Slap GroundSpecial | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 20Acc 100PP 10 | |
Mud Sport GroundStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 15 The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. | Open calc with this move |
Psybeam PsychicSpecial | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 65Acc 100PP 20 | |
Signal Beam BugSpecial | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | Power 75Acc 100PP 15 | |
Skull Bash NormalPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 130Acc 100PP 10 | |
Bounce FlyingPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 85Acc 85PP 5 | |
Icy Wind IceSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Knock Off DarkPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 65Acc 100PP 20 | |
Snore NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Throat Chop DarkPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 80Acc 100PP 15 |
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The target is jabbed with a sharply pointed horn to inflict damage.
| Open calc with this move |
The user attacks the target with a pulsing blast of water. This may also confuse the target.
| Open calc with this move |
The target is jabbed repeatedly with a horn or beak two to five times in a row.
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The user charges at the target and may make it flinch.
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Using its tough and impressive horn, the user rams into the target with no letup.
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A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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The user shoots boiling hot water at its target. This may also leave the target with a burn.
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The user attacks everything around it by swamping its surroundings with a giant wave.
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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The target is blasted by a huge volume of water launched under great pressure.
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The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat.
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The user hurls mud in the target’s face to inflict damage and lower its accuracy.
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The target is attacked with a peculiar ray. This may also leave the target confused.
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The user attacks with a sinister beam of light. This may also confuse the target.
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The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
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The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
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The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
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The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user attacks the target’s throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
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