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Goldfish Pokémon

When it is time for them to lay eggs, they can be seen swimming up rivers and falls in large groups.
Boosts the Pokémon’s Speed stat in rain.
The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Peck FlyingPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 35Acc 100PP 35 The target is jabbed with a sharply pointed beak or horn. | Open calc with this move |
Tail Whip NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 100PP 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | Open calc with this move |
Supersonic NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 4 | — | — | — | — | Acc 55PP 20 The user generates odd sound waves from its body that confuse the target. | Open calc with this move |
Horn Attack NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 14 | — | — | — | — | Power 65Acc 100PP 25 | |
Quick Attack NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 10 | — | — | — | — | Power 40Acc 100PP 30 | |
Fury Attack NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 20 | — | — | — | — | Power 15Acc 85PP 20 | |
Waterfall WaterPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 24 | TM25 | — | — | — | Power 80Acc 100PP 15 | |
Agility PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 30 | — | — | — | — | PP 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | Open calc with this move |
Horn Drill NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 34 | — | — | — | — | Acc 30PP 5 The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | Open calc with this move |
Megahorn BugPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 40 | TM60 | — | — | — | Power 120Acc 85PP 10 | |
Blizzard IceSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM51 | — | — | — | Power 110Acc 70PP 5 | |
Drill Run GroundPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM58 | — | — | — | Power 80Acc 95PP 10 | |
Facade NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM12 | — | — | — | Power 70Acc 100PP 20 | |
Headbutt NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM01 | — | — | — | Power 70Acc 100PP 15 | |
Ice Beam IceSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM55 | — | — | — | Power 90Acc 100PP 10 | |
Poison Jab PoisonPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM26 | — | — | — | Power 80Acc 100PP 20 | |
Protect NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM07 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Rest PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM05 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Scald WaterSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM29 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM08 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM47 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM27 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
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The target is jabbed with a sharply pointed horn to inflict damage.
| Open calc with this move |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
| Open calc with this move |
The target is jabbed repeatedly with a horn or beak two to five times in a row.
| Open calc with this move |
The user charges at the target and may make it flinch.
| Open calc with this move |
Using its tough and impressive horn, the user rams into the target with no letup.
| Open calc with this move |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
| Open calc with this move |
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
| Open calc with this move |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
| Open calc with this move |
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
| Open calc with this move |
The user shoots boiling hot water at its target. This may also leave the target with a burn.
| Open calc with this move |
The user attacks everything around it by swamping its surroundings with a giant wave.
| Open calc with this move |