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Setting the field…
Goldfish Pokémon

When it is time for them to lay eggs, they can be seen swimming up rivers and falls in large groups.
Raises SPEED in rain.
Prevents burns.
Draws electrical moves.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Peck FlyingPhysical | Yellow | 1 | — | — | — | — | Power 35Acc 100PP 35 Jabs the foe with a beak, etc.(Gen 2) | Open calc with this move |
Tail Whip NormalStatus | Yellow | 1 | — | — | — | — | Acc 100PP 30 Lowers the foe's DEFENSE.(Gen 2) | Open calc with this move |
Supersonic NormalStatus | Yellow | 19 | — | — | — | — | Acc 55PP 20 Sound waves that cause confusion.(Gen 2) | Open calc with this move |
Horn Attack NormalPhysical | Yellow | 24 | — | — | — | — | Power 65Acc 100PP 25 | |
Fury Attack NormalPhysical | Yellow | 30 | — | — | — | — | Power 15Acc 85PP 20 | |
Waterfall WaterPhysical | Yellow | 37 | — | — | — | — | Power 80Acc 100PP 15 | |
Horn Drill NormalPhysical | Yellow | 45 | TM07 | — | — | — | Acc 30PP 5 A one-hit KO, drill attack.(Gen 2) | Open calc with this move |
Agility PsychicStatus | Yellow | 54 | — | — | — | — | PP 30 Sharply increases the user's SPEED.(Gen 2) | Open calc with this move |
Bide NormalPhysical | Yellow | — | TM34 | — | — | — | PP 10 Waits 2-3 turns & hits back double.(Gen 2) | Open calc with this move |
Blizzard IceSpecial | Yellow | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Bubble Beam WaterSpecial | Yellow | — | TM11 | — | — | — | Power 65Acc 100PP 20 | |
Double-Edge NormalPhysical | Yellow | — | TM10 | — | — | — | Power 120Acc 100PP 15 | |
Double Team NormalStatus | Yellow | — | TM32 | — | — | — | PP 15 Heightens evasive ness.(Gen 2) | Open calc with this move |
Ice Beam IceSpecial | Yellow | — | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Mimic NormalStatus | Yellow | — | TM31 | — | — | — | PP 10 Copies a move used by the foe.(Gen 2) | Open calc with this move |
Rage NormalPhysical | Yellow | — | TM20 | — | — | — | Power 20Acc 100PP 20 | |
Rest PsychicStatus | Yellow | — | TM44 | — | — | — | PP 5 Sleep for 2 turns to fully recover.(Gen 2) | Open calc with this move |
Skull Bash NormalPhysical | Yellow | — | TM40 | — | — | — | Power 130Acc 100PP 10 | |
Substitute NormalStatus | Yellow | — | TM50 | — | — | — | PP 10 Makes a decoy with 1/4 user's max HP.(Gen 2) | Open calc with this move |
Surf WaterSpecial | Yellow | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swift NormalSpecial | Yellow | — | TM39 | — | — | — | Power 60PP 20 An attack that never misses.(Gen 2) | Open calc with this move |
Take Down NormalPhysical | Yellow | — | TM09 | — | — | — | Power 90Acc 85PP 20 | |
Toxic PoisonStatus | Yellow | — | TM06 | — | — | — | Acc 90PP 10 A poison move with increasing damage.(Gen 2) | Open calc with this move |
Water Gun WaterSpecial | Yellow | — | TM12 | — | — | — | Power 40Acc 100PP 25 |
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An attack using a horn to jab.(Gen 2)
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Jabs the target 2-5 times.(Gen 2)
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An aquatic charge attack.(Gen 2)
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An attack that may freeze the foe.(Gen 2)
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An attack that may lower SPEED.(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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An attack that may freeze the foe.(Gen 2)
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Raises ATTACK if the user is hit.(Gen 2)
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1st turn: Prepare 2nd turn: Attack(Gen 2)
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A strong water- type attack.(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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Squirts water to attack.(Gen 2)
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