
Poke Project
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Setting the field…
102 Pokémon
79 moves
The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
The user absorbs a mystical power from space to boost its Defense and Sp. Def stats.
The user eats the dreams of a sleeping target. The user's HP is restored by up to half the damage taken by the target.
The user attacks with its tremendous psychic power. This also drains 3 PP from the move last used by the target.
The user slashes the target with aura-enriched wings. This also boosts the user's Speed stat. This move has a heightened chance of landing a critical hit.
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
The user attacks with an odd, unseeable power. This may also make the target flinch.
The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.
Two turns after this move is used, a hunk of psychic energy attacks the target.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user emits a healing pulse that restores the target's HP by up to half its max HP.
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user employs its psychic power to switch stat changes with the target.
Using a hyperspace hole, the user appears right next to the target and strikes. This attack can hit a target using a move such as Protect or Detect.
The user employs hypnotic suggestion to make the target fall asleep.
If opposing Pokémon know any move also known by the user, they are prevented from using it.
The user instructs the target to reuse the move last used by the target.
The user distracts the target by bending a spoon. This lowers the target’s accuracy.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat.
The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.
The user faints. In return, the Pokémon taking its place will have its HP and PP restored and its status conditions cured.
The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
The user scatters a cloud of magic powder that changes the target's type to Psychic.
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
A retaliatory attack that counters any special move, inflicting double the damage taken.
A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.
The user attacks by emitting a mysterious power. This also boosts the user’s Sp. Atk stat.
The user attacks the target with a pillar of light. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
The user employs its psychic power to switch its Attack stat with its Defense stat.