Pokédex / Black / White / Lapras

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Transport Pokémon

Able to understand human speech and very intelligent, it loves to swim in the sea with people on its back.
Restores HP if hit by a Water-type move.
The Pokémon is protected against critical hits.
Heals status problems if it is raining.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Growl NormalStatus | Black / White | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making the opposing team less wary. The foes’ Attack stats are lowered. | Open calc with this move |
Sing NormalStatus | Black / White | 1 | — | — | — | — | Acc 55PP 15 A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | Open calc with this move |
Water Gun WaterSpecial | Black / White | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Mist IceStatus | Black / White | 4 | — | — | — | — | PP 30 The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | Open calc with this move |
Confuse Ray GhostStatus | Black / White | 7 | — | — | — | — | Acc 100PP 10 The target is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Ice Shard IcePhysical | Black / White | 10 | — | — | — | — | Power 40Acc 100PP 30 | |
Water Pulse WaterSpecial | Black / White | 14 | — | — | — | — | Power 60Acc 100PP 20 | |
Body Slam NormalPhysical | Black / White | 18 | — | — | — | — | Power 85Acc 100PP 15 | |
Rain Dance WaterStatus | Black / White | 22 | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Perish Song NormalStatus | Black / White | 27 | — | — | — | — | PP 5 Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | Open calc with this move |
Ice Beam IceSpecial | Black / White | 32 | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Brine WaterSpecial | Black / White | 37 | — | — | — | — | Power 65Acc 100PP 10 | |
Safeguard NormalStatus | Black / White | 43 | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status problems for five turns. | Open calc with this move |
Hydro Pump WaterSpecial | Black / White | 49 | — | — | — | — | Power 110Acc 80PP 5 | |
Sheer Cold IceSpecial | Black / White | 55 | — | — | — | — | Acc 30PP 5 The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. | Open calc with this move |
Attract NormalStatus | Black / White | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | Black / White | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Bulldoze GroundPhysical | Black / White | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Dive WaterPhysical | Black / White | — | HM06 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | Black / White | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dream Eater PsychicSpecial | Black / White | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Echoed Voice NormalSpecial | Black / White | — | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Facade NormalPhysical | Black / White | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frost Breath IceSpecial | Black / White | — | TM79 | — | — | — | Power 60Acc 90PP 10 | |
Frustration NormalPhysical | Black / White | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Black / White | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hail IceStatus | Black / White | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | Black / White | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Black / White | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | Black / White | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | Black / White | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rest PsychicStatus | Black / White | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | Black / White | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roar NormalStatus | Black / White | — | TM05 | — | — | — | PP 20 The target is scared off and switched. In the wild, a battle against a single Pokémon ends. | Open calc with this move |
Rock Smash FightingPhysical | Black / White | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Round NormalSpecial | Black / White | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Strength NormalPhysical | Black / White | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Black / White | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | Black / White | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | Black / White | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, it also sharply raises the target’s Attack stat. | Open calc with this move |
Thunder ElectricSpecial | Black / White | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Black / White | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Black / White | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Waterfall WaterPhysical | Black / White | — | HM05 | — | — | — | Power 80Acc 100PP 15 | |
Ancient Power RockSpecial | Black / White | — | — | ✓ | — | — | Power 60Acc 100PP 5 | |
Avalanche IcePhysical | Black / White | — | — | ✓ | — | — | Power 60Acc 100PP 10 | |
Curse GhostStatus | Black / White | — | — | ✓ | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Dragon Dance DragonStatus | Black / White | — | — | ✓ | — | — | PP 20 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | Open calc with this move |
Dragon Pulse DragonSpecial | Black / White | — | — | ✓ | — | — | Power 85Acc 100PP 10 | |
Fissure GroundPhysical | Black / White | — | — | ✓ | — | — | Acc 30PP 5 The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. | Open calc with this move |
Foresight NormalStatus | Black / White | — | — | ✓ | — | — | PP 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | Open calc with this move |
Future Sight PsychicSpecial | Black / White | — | — | ✓ | — | — | Power 120Acc 100PP 10 | |
Horn Drill NormalPhysical | Black / White | — | — | ✓ | — | — | Acc 30PP 5 The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly. | Open calc with this move |
Refresh NormalStatus | Black / White | — | — | ✓ | — | — | PP 20 The user rests to cure itself of a poisoning, burn, or paralysis. | Open calc with this move |
Sleep Talk NormalStatus | Black / White | — | — | ✓ | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Tickle NormalStatus | Black / White | — | — | ✓ | — | — | Acc 100PP 20 The user tickles the target into laughing, reducing its Attack and Defense stats. | Open calc with this move |
Whirlpool WaterSpecial | Black / White | — | — | ✓ | — | — | Power 35Acc 85PP 15 |
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The target is blasted with a forceful shot of water.
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The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
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The user attacks the target with a pulsing blast of water. It may also confuse the target.
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The user drops onto the target with its full body weight. It may also leave the target with paralysis.
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The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
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If the target’s HP is down to about half, this attack will hit with double the power.
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The target is blasted by a huge volume of water launched under great pressure.
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A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon’s Speed stat is reduced.
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Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user’s HP.
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The user blows a cold breath on the target. This attack always results in a critical hit.
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The user charges at the target using every bit of its power. The user must rest on the next turn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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The target is hit by a strong telekinetic force. It may also reduce the target’s Sp. Def stat.
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The user attacks with a punch that can shatter a rock. It may also lower the target’s Defense stat.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
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It swamps the area around the user with a giant wave. It can also be used for crossing water.
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
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A strong electric blast is loosed at the target. It may also leave the target with paralysis.
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The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
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The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
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An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
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The target is attacked with a shock wave generated by the user’s gaping mouth.
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Two turns after this move is used, a hunk of psychic energy attacks the target.
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Traps foes in a violent swirling whirlpool for four to five turns.
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