
Poke Project
LOADING
Setting the field…
Transport Pokémon

A gentle soul that can understand human speech. It can ferry people across the sea on its back.
Restores HP if hit by a Water-type move instead of taking damage.
A hard shell protects the Pokémon from critical hits.
Heals status conditions if it’s raining.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Growl NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 6 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | Open calc with this move |
Sing NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Acc 55PP 15 A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | Open calc with this move |
Water Gun WaterSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Mist IceStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 13 | — | — | — | — | PP 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | Open calc with this move |
Confuse Ray GhostStatus | Let's Go, Pikachu! / Let's Go, Eevee! | 26 | — | — | — | — | Acc 100PP 10 The target is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Ice Shard IcePhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 19 | — | — | — | — | Power 40Acc 100PP 30 | |
Body Slam NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | 32 | — | — | — | — | Power 85Acc 100PP 15 | |
Ice Beam IceSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 39 | TM55 | — | — | — | Power 90Acc 100PP 10 | |
Surf WaterSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 45 | TM47 | — | — | — | Power 90Acc 100PP 15 | |
Hydro Pump WaterSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 65 | — | — | — | — | Power 110Acc 80PP 5 | |
Dragon Pulse DragonSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 52 | TM34 | — | — | — | Power 85Acc 100PP 10 | |
Blizzard IceSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | 58 | TM51 | — | — | — | Power 110Acc 70PP 5 | |
Dream Eater PsychicSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM59 | — | — | — | Power 100Acc 100PP 15 | |
Drill Run GroundPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM58 | — | — | — | Power 80Acc 95PP 10 | |
Facade NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM12 | — | — | — | Power 70Acc 100PP 20 | |
Headbutt NormalPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM01 | — | — | — | Power 70Acc 100PP 15 | |
Hyper Beam NormalSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM48 | — | — | — | Power 150Acc 90PP 5 | |
Iron Tail SteelPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM19 | — | — | — | Power 100Acc 75PP 15 | |
Megahorn BugPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM60 | — | — | — | Power 120Acc 85PP 10 | |
Outrage DragonPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM39 | — | — | — | Power 120Acc 100PP 10 | |
Protect NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM07 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM40 | — | — | — | Power 90Acc 100PP 10 | |
Reflect PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM09 | — | — | — | PP 20 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | Open calc with this move |
Rest PsychicStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM05 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Solar Beam GrassSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM45 | — | — | — | Power 120Acc 100PP 10 | |
Substitute NormalStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM08 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Thunder ElectricSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM38 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM36 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM27 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Waterfall WaterPhysical | Let's Go, Pikachu! / Let's Go, Eevee! | — | TM25 | — | — | — | Power 80Acc 100PP 15 |
—
The target is blasted with a forceful shot of water.
| Open calc with this move |
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
| Open calc with this move |
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
| Open calc with this move |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
| Open calc with this move |
The user attacks everything around it by swamping its surroundings with a giant wave.
| Open calc with this move |
The target is blasted by a huge volume of water launched under great pressure.
| Open calc with this move |
The target is attacked with a shock wave generated by the user’s gaping mouth.
| Open calc with this move |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
| Open calc with this move |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
| Open calc with this move |
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
| Open calc with this move |
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
| Open calc with this move |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
| Open calc with this move |
The target is attacked with a powerful beam. The user can’t move on the next turn.
| Open calc with this move |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
| Open calc with this move |
Using its tough and impressive horn, the user rams into the target with no letup.
| Open calc with this move |
The Pokémon rampages and attacks for two to three turns. It then becomes confused.
| Open calc with this move |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
| Open calc with this move |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
| Open calc with this move |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
| Open calc with this move |
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
| Open calc with this move |
The user charges at the target and may make it flinch.
| Open calc with this move |