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Transport Pokémon

A gentle soul that can read the minds of people. It can ferry people across the sea on its back.
Changes water into HP.
Blocks critical hits.
Cures any major status ailment after each turn during rain.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Growl NormalStatus | Yellow | 1 | — | — | — | — | Acc 100PP 40 Reduces the foe's ATTACK.(Gen 2) | Open calc with this move |
Water Gun WaterSpecial | Yellow | 1 | TM12 | — | — | — | Power 40Acc 100PP 25 | |
Sing NormalStatus | Yellow | 16 | — | — | — | — | Acc 55PP 15 May cause the foe to fall asleep.(Gen 2) | Open calc with this move |
Mist IceStatus | Yellow | 20 | — | — | — | — | PP 30 Prevents stat reduction.(Gen 2) | Open calc with this move |
Body Slam NormalPhysical | Yellow | 25 | TM08 | — | — | — | Power 85Acc 100PP 15 | |
Confuse Ray GhostStatus | Yellow | 31 | — | — | — | — | Acc 100PP 10 A move that causes confusion.(Gen 2) | Open calc with this move |
Ice Beam IceSpecial | Yellow | 38 | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Hydro Pump WaterSpecial | Yellow | 46 | — | — | — | — | Power 110Acc 80PP 5 | |
Bide NormalPhysical | Yellow | — | TM34 | — | — | — | PP 10 Waits 2-3 turns & hits back double.(Gen 2) | Open calc with this move |
Blizzard IceSpecial | Yellow | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Bubble Beam WaterSpecial | Yellow | — | TM11 | — | — | — | Power 65Acc 100PP 20 | |
Double-Edge NormalPhysical | Yellow | — | TM10 | — | — | — | Power 120Acc 100PP 15 | |
Double Team NormalStatus | Yellow | — | TM32 | — | — | — | PP 15 Heightens evasive ness.(Gen 2) | Open calc with this move |
Dragon Rage DragonSpecial | Yellow | — | TM23 | — | — | — | Acc 100PP 10 Always inflicts 40HP damage.(Gen 2) | Open calc with this move |
Horn Drill NormalPhysical | Yellow | — | TM07 | — | — | — | Acc 30PP 5 A one-hit KO, drill attack.(Gen 2) | Open calc with this move |
Hyper Beam NormalSpecial | Yellow | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Mimic NormalStatus | Yellow | — | TM31 | — | — | — | PP 10 Copies a move used by the foe.(Gen 2) | Open calc with this move |
Psychic PsychicSpecial | Yellow | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Psywave PsychicSpecial | Yellow | — | TM46 | — | — | — | Acc 100PP 15 An attack with variable power.(Gen 2) | Open calc with this move |
Rage NormalPhysical | Yellow | — | TM20 | — | — | — | Power 20Acc 100PP 20 | |
Reflect PsychicStatus | Yellow | — | TM33 | — | — | — | PP 20 Raises DEFENSE with a barrier.(Gen 2) | Open calc with this move |
Rest PsychicStatus | Yellow | — | TM44 | — | — | — | PP 5 Sleep for 2 turns to fully recover.(Gen 2) | Open calc with this move |
Skull Bash NormalPhysical | Yellow | — | TM40 | — | — | — | Power 130Acc 100PP 10 | |
Solar Beam GrassSpecial | Yellow | — | TM22 | — | — | — | Power 120Acc 100PP 10 | |
Strength NormalPhysical | Yellow | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | Yellow | — | TM50 | — | — | — | PP 10 Makes a decoy with 1/4 user's max HP.(Gen 2) | Open calc with this move |
Surf WaterSpecial | Yellow | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Take Down NormalPhysical | Yellow | — | TM09 | — | — | — | Power 90Acc 85PP 20 | |
Thunder ElectricSpecial | Yellow | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Yellow | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Yellow | — | TM06 | — | — | — | Acc 90PP 10 A poison move with increasing damage.(Gen 2) | Open calc with this move |
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Squirts water to attack.(Gen 2)
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An attack that may cause paralysis.(Gen 2)
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An attack that may freeze the foe.(Gen 2)
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A powerful water- type attack.(Gen 2)
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An attack that may freeze the foe.(Gen 2)
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An attack that may lower SPEED.(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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1st turn: Attack 2nd turn: Rest(Gen 2)
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An attack that may lower SPCL.DEF.(Gen 2)
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Raises ATTACK if the user is hit.(Gen 2)
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1st turn: Prepare 2nd turn: Attack(Gen 2)
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1st turn: Prepare 2nd turn: Attack(Gen 2)
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A powerful physi cal attack.(Gen 2)
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A strong water- type attack.(Gen 2)
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A tackle that also hurts the user.(Gen 2)
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An attack that may cause paralysis.(Gen 2)
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An attack that may cause paralysis.(Gen 2)
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