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Transport Pokémon

People have driven Lapras almost to the point of extinction. In the evenings, this Pokémon is said to sing plaintively as it seeks what few others of its kind still remain.
Restores HP if hit by a Water-type move.
Protects the Pokémon from critical hits.
Heals status conditions if it’s raining.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Growl NormalStatus | X / Y | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | Open calc with this move |
Sing NormalStatus | X / Y | 1 | — | — | — | — | Acc 55PP 15 A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | Open calc with this move |
Water Gun WaterSpecial | X / Y | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Mist IceStatus | X / Y | 4 | — | — | — | — | PP 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | Open calc with this move |
Confuse Ray GhostStatus | X / Y | 7 | — | — | — | — | Acc 100PP 10 The target is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Ice Shard IcePhysical | X / Y | 10 | — | — | — | — | Power 40Acc 100PP 30 | |
Water Pulse WaterSpecial | X / Y | 14 | — | — | — | — | Power 60Acc 100PP 20 | |
Body Slam NormalPhysical | X / Y | 18 | — | — | — | — | Power 85Acc 100PP 15 | |
Rain Dance WaterStatus | X / Y | 22 | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. | Open calc with this move |
Perish Song NormalStatus | X / Y | 27 | — | — | — | — | PP 5 Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | Open calc with this move |
Ice Beam IceSpecial | X / Y | 32 | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Brine WaterSpecial | X / Y | 37 | — | — | — | — | Power 65Acc 100PP 10 | |
Safeguard NormalStatus | X / Y | 43 | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Hydro Pump WaterSpecial | X / Y | 47 | — | — | — | — | Power 110Acc 80PP 5 | |
Sheer Cold IceSpecial | X / Y | 50 | — | — | — | — | Acc 30PP 5 The target is attacked with a blast of absolute-zero cold. The target faints instantly if this attack hits. | Open calc with this move |
Attract NormalStatus | X / Y | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Blizzard IceSpecial | X / Y | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Bulldoze GroundPhysical | X / Y | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Confide NormalStatus | X / Y | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | X / Y | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dream Eater PsychicSpecial | X / Y | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Echoed Voice NormalSpecial | X / Y | — | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Facade NormalPhysical | X / Y | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frost Breath IceSpecial | X / Y | — | TM79 | — | — | — | Power 60Acc 90PP 10 | |
Frustration NormalPhysical | X / Y | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | X / Y | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hail IceStatus | X / Y | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | X / Y | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | X / Y | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Protect NormalStatus | X / Y | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | X / Y | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rest PsychicStatus | X / Y | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | X / Y | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roar NormalStatus | X / Y | — | TM05 | — | — | — | PP 20 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | Open calc with this move |
Rock Smash FightingPhysical | X / Y | — | TM94 | — | — | — | Power 40Acc 100PP 15 | |
Round NormalSpecial | X / Y | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | X / Y | — | TM88 | ✓ | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Strength NormalPhysical | X / Y | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | X / Y | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | X / Y | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | X / Y | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thunder ElectricSpecial | X / Y | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | X / Y | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | X / Y | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Waterfall WaterPhysical | X / Y | — | HM05 | — | — | — | Power 80Acc 100PP 15 | |
Ancient Power RockSpecial | X / Y | — | — | ✓ | — | — | Power 60Acc 100PP 5 | |
Avalanche IcePhysical | X / Y | — | — | ✓ | — | — | Power 60Acc 100PP 10 | |
Curse GhostStatus | X / Y | — | — | ✓ | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Dragon Dance DragonStatus | X / Y | — | — | ✓ | — | — | PP 20 The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | Open calc with this move |
Dragon Pulse DragonSpecial | X / Y | — | — | ✓ | — | — | Power 85Acc 100PP 10 | |
Fissure GroundPhysical | X / Y | — | — | ✓ | — | — | Acc 30PP 5 The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | Open calc with this move |
Foresight NormalStatus | X / Y | — | — | ✓ | — | — | PP 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | Open calc with this move |
Freeze-Dry IceSpecial | X / Y | — | — | ✓ | — | — | Power 70Acc 100PP 20 | |
Future Sight PsychicSpecial | X / Y | — | — | ✓ | — | — | Power 120Acc 100PP 10 | |
Horn Drill NormalPhysical | X / Y | — | — | ✓ | — | — | Acc 30PP 5 The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | Open calc with this move |
Refresh NormalStatus | X / Y | — | — | ✓ | — | — | PP 20 The user rests to cure itself of a poisoning, burn, or paralysis. | Open calc with this move |
Tickle NormalStatus | X / Y | — | — | ✓ | — | — | Acc 100PP 20 The user tickles the target into laughing, reducing its Attack and Defense stats. | Open calc with this move |
Whirlpool WaterSpecial | X / Y | — | — | ✓ | — | — | Power 35Acc 85PP 15 |
—
The target is blasted with a forceful shot of water.
| Open calc with this move |
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
| Open calc with this move |
The user attacks the target with a pulsing blast of water. This may also confuse the target.
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The user drops onto the target with its full body weight. This may also leave the target with paralysis.
| Open calc with this move |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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If the target’s HP is half or less, this attack will hit with double the power.
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The target is blasted by a huge volume of water launched under great pressure.
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A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
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The user blows its cold breath on the target. This attack always results in a critical hit.
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The user charges at the target using every bit of its power. The user can’t move on the next turn.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
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The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
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The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field.
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
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The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders.
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The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall.
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The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
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An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
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The target is attacked with a shock wave generated by the user’s gaping mouth.
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The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
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Two turns after this move is used, a hunk of psychic energy attacks the target.
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The user traps the target in a violent swirling whirlpool for four to five turns.
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