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Transport Pokémon

A POKéMON that has been overhunted almost to extinction. It can ferry people on its back.
Changes water into HP.
Blocks critical hits.
Cures any major status ailment after each turn during rain.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Growl NormalStatus | FireRed / LeafGreen | 1 | — | — | — | — | Acc 100PP 40 The user growls in a cute way, making the foe lower its ATTACK stat. | Open calc with this move |
Sing NormalStatus | FireRed / LeafGreen | 1 | — | — | — | — | Acc 55PP 15 A soothing song in a calming voice lulls the foe into a deep slumber. | Open calc with this move |
Water Gun WaterSpecial | FireRed / LeafGreen | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Mist IceStatus | FireRed / LeafGreen | 7 | — | — | — | — | PP 30 The ally party is protected by a mist that prevents stat reductions. | Open calc with this move |
Body Slam NormalPhysical | FireRed / LeafGreen | 13 | — | — | ✓ | — | Power 85Acc 100PP 15 | |
Confuse Ray GhostStatus | FireRed / LeafGreen | 19 | — | — | — | — | Acc 100PP 10 The foe is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Perish Song NormalStatus | FireRed / LeafGreen | 25 | — | — | — | — | PP 5 Any battler that hears this faints in three turns unless it switches. | Open calc with this move |
Ice Beam IceSpecial | FireRed / LeafGreen | 31 | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Rain Dance WaterStatus | FireRed / LeafGreen | 37 | TM18 | — | — | — | PP 5 A heavy rain falls for five turns, powering up WATER- type moves. | Open calc with this move |
Safeguard NormalStatus | FireRed / LeafGreen | 43 | TM20 | — | — | — | PP 25 It protects the user’s party from all status problems for five turns. | Open calc with this move |
Hydro Pump WaterSpecial | FireRed / LeafGreen | 49 | — | — | — | — | Power 110Acc 80PP 5 | |
Sheer Cold IceSpecial | FireRed / LeafGreen | 55 | — | — | — | — | Acc 30PP 5 The foe is attacked with ultimate cold that causes fainting if it hits. | Open calc with this move |
Attract NormalStatus | FireRed / LeafGreen | — | TM45 | — | — | — | Acc 100PP 15 If it is the other gender, the foe is made infatuated and unlikely to attack. | Open calc with this move |
Blizzard IceSpecial | FireRed / LeafGreen | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Dive WaterPhysical | FireRed / LeafGreen | — | HM08 | — | — | — | Power 80Acc 100PP 10 | |
Double Team NormalStatus | FireRed / LeafGreen | — | TM32 | — | — | — | PP 15 The user creates illusory copies of itself to raise its evasiveness. | Open calc with this move |
Facade NormalPhysical | FireRed / LeafGreen | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | FireRed / LeafGreen | — | TM21 | — | — | — | Acc 100PP 20 This attack move grows more powerful the less the user likes its TRAINER. | Open calc with this move |
Hail IceStatus | FireRed / LeafGreen | — | TM07 | — | — | — | PP 10 A hailstorm lasting five turns damages all POKéMON except the ICE-type. | Open calc with this move |
Hidden Power NormalSpecial | FireRed / LeafGreen | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | FireRed / LeafGreen | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Iron Tail SteelPhysical | FireRed / LeafGreen | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Protect NormalStatus | FireRed / LeafGreen | — | TM17 | — | — | — | PP 10 Enables the user to evade all attacks. It may fail if used in succession. | Open calc with this move |
Psychic PsychicSpecial | FireRed / LeafGreen | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rest PsychicStatus | FireRed / LeafGreen | — | TM44 | — | — | — | PP 5 The user sleeps for two turns to fully restore HP and heal any status problem. | Open calc with this move |
Return NormalPhysical | FireRed / LeafGreen | — | TM27 | — | — | — | Acc 100PP 20 This attack move grows more powerful the more the user likes its TRAINER. | Open calc with this move |
Roar NormalStatus | FireRed / LeafGreen | — | TM05 | — | — | — | PP 20 The foe is made to switch out with an ally. In the wild, the battle ends. | Open calc with this move |
Rock Smash FightingPhysical | FireRed / LeafGreen | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Secret Power NormalPhysical | FireRed / LeafGreen | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shock Wave ElectricSpecial | FireRed / LeafGreen | — | TM34 | — | — | — | Power 60PP 20 A rapid jolt of electricity strikes the foe. It can’t be evaded. | Open calc with this move |
Strength NormalPhysical | FireRed / LeafGreen | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Surf WaterSpecial | FireRed / LeafGreen | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Thunder ElectricSpecial | FireRed / LeafGreen | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | FireRed / LeafGreen | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | FireRed / LeafGreen | — | TM06 | — | — | — | Acc 90PP 10 A move that badly poisons the foe. Its poison damage worsens every turn. | Open calc with this move |
Water Pulse WaterSpecial | FireRed / LeafGreen | — | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Waterfall WaterPhysical | FireRed / LeafGreen | — | HM07 | — | — | — | Power 80Acc 100PP 15 | |
Curse GhostStatus | FireRed / LeafGreen | — | — | ✓ | — | — | PP 10 A move that works differently for the GHOST-type and all the other types. | Open calc with this move |
Dragon Dance DragonStatus | FireRed / LeafGreen | — | — | ✓ | — | — | PP 20 A mystic, powerful dance that boosts the user’s ATTACK and SPEED stats. | Open calc with this move |
Foresight NormalStatus | FireRed / LeafGreen | — | — | ✓ | — | — | PP 40 Completely negates the foe’s efforts to heighten its ability to evade. | Open calc with this move |
Horn Drill NormalPhysical | FireRed / LeafGreen | — | — | ✓ | — | — | Acc 30PP 5 The horn is rotated like a drill to ram. The foe will faint if it hits. | Open calc with this move |
Refresh NormalStatus | FireRed / LeafGreen | — | — | ✓ | — | — | PP 20 A self-healing move that cures the user of a poisoning, burn, or paralysis. | Open calc with this move |
Sleep Talk NormalStatus | FireRed / LeafGreen | — | — | ✓ | — | — | PP 10 While asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Substitute NormalStatus | FireRed / LeafGreen | — | — | ✓ | ✓ | — | PP 10 The user creates a decoy using one- quarter of its full HP. | Open calc with this move |
Tickle NormalStatus | FireRed / LeafGreen | — | — | ✓ | — | — | Acc 100PP 20 The foe is made to laugh, reducing its ATTACK and DEFENSE stats. | Open calc with this move |
Double-Edge NormalPhysical | FireRed / LeafGreen | — | — | — | ✓ | — | Power 120Acc 100PP 15 | |
Dream Eater PsychicSpecial | FireRed / LeafGreen | — | — | — | ✓ | — | Power 100Acc 100PP 15 | |
Mimic NormalStatus | FireRed / LeafGreen | — | — | — | ✓ | — | PP 10 The user copies the move last used by the foe for the rest of the battle. | Open calc with this move |
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The foe is struck with a lot of water expelled forcibly from the mouth.
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The user drops its full body on the foe. It may leave the foe paralyzed.
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The foe is struck with an icy beam. It may freeze the foe solid.
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A high volume of water is blasted at the foe under great pressure.
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The foe is blasted with a blizzard. It may freeze the foe solid.
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The user dives underwater on the first turn and strikes next turn.
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An attack that is boosted if user is burned, poisoned, or paralyzed.
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An attack that varies in type and intensity depending on the user.
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A severely damaging attack that makes the user rest on the next turn.
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An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat.
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A strong telekinetic attack. It may also lower the foe’s SP. DEF stat.
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An attack that may also cut DEFENSE. It can also smash cracked boulders.
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An attack that may have an additional effect that varies with the terrain.
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The foe is slugged at maximum power. Can also be used to move boulders.
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A big wave crashes down on the foe. Can also be used for crossing water.
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A brutal lightning attack that may also leave the foe paralyzed.
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A strong electrical attack that may also leave the foe paralyzed.
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An attack with a pulsing blast of water. It may also confuse the foe.
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A powerful charge attack. It can also be used to climb a waterfall.
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A reckless, life- risking tackle that also hurts the user a little.
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Absorbs half the damage it inflicted on a sleeping foe to restore HP.
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