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Transport Pokémon

A gentle soul that can understand human speech. It can ferry people across the sea on its back.
Restores HP if hit by a Water-type move instead of taking damage.
A hard shell protects the Pokémon from critical hits.
Heals status conditions if it’s raining.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Growl NormalStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | Open calc with this move |
Sing NormalStatus | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Acc 55PP 15 A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | Open calc with this move |
Water Gun WaterSpecial | Ultra Sun / Ultra Moon | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Mist IceStatus | Ultra Sun / Ultra Moon | 4 | — | — | — | — | PP 30 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | Open calc with this move |
Confuse Ray GhostStatus | Ultra Sun / Ultra Moon | 7 | — | — | — | — | Acc 100PP 10 The target is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Ice Shard IcePhysical | Ultra Sun / Ultra Moon | 10 | — | — | — | — | Power 40Acc 100PP 30 | |
Water Pulse WaterSpecial | Ultra Sun / Ultra Moon | 14 | — | — | ✓ | — | Power 60Acc 100PP 20 | |
Body Slam NormalPhysical | Ultra Sun / Ultra Moon | 18 | — | — | — | — | Power 85Acc 100PP 15 | |
Rain Dance WaterStatus | Ultra Sun / Ultra Moon | 22 | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | Open calc with this move |
Perish Song NormalStatus | Ultra Sun / Ultra Moon | 27 | — | — | — | — | PP 5 Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | Open calc with this move |
Ice Beam IceSpecial | Ultra Sun / Ultra Moon | 32 | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Brine WaterSpecial | Ultra Sun / Ultra Moon | 37 | — | — | — | — | Power 65Acc 100PP 10 | |
Safeguard NormalStatus | Ultra Sun / Ultra Moon | 43 | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status conditions for five turns. | Open calc with this move |
Surf WaterSpecial | Ultra Sun / Ultra Moon | — | TM94 | — | — | — | Power 90Acc 100PP 15 | |
Hydro Pump WaterSpecial | Ultra Sun / Ultra Moon | 47 | — | — | — | — | Power 110Acc 80PP 5 | |
Sheer Cold IceSpecial | Ultra Sun / Ultra Moon | 50 | — | — | — | — | Acc 30PP 5 The target faints instantly. It’s less likely to hit the target if it’s used by Pokémon other than Ice types. | Open calc with this move |
Dragon Pulse DragonSpecial | Ultra Sun / Ultra Moon | — | — | ✓ | ✓ | — | Power 85Acc 100PP 10 | |
Blizzard IceSpecial | Ultra Sun / Ultra Moon | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Attract NormalStatus | Ultra Sun / Ultra Moon | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | Open calc with this move |
Bulldoze GroundPhysical | Ultra Sun / Ultra Moon | — | TM78 | — | — | — | Power 60Acc 100PP 20 | |
Confide NormalStatus | Ultra Sun / Ultra Moon | — | TM100 | — | — | — | PP 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | Ultra Sun / Ultra Moon | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dream Eater PsychicSpecial | Ultra Sun / Ultra Moon | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Drill Run GroundPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 80Acc 95PP 10 | |
Echoed Voice NormalSpecial | Ultra Sun / Ultra Moon | — | TM49 | — | — | — | Power 40Acc 100PP 15 | |
Facade NormalPhysical | Ultra Sun / Ultra Moon | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frost Breath IceSpecial | Ultra Sun / Ultra Moon | — | TM79 | — | — | — | Power 60Acc 90PP 10 | |
Frustration NormalPhysical | Ultra Sun / Ultra Moon | — | TM21 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | Ultra Sun / Ultra Moon | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hail IceStatus | Ultra Sun / Ultra Moon | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | Ultra Sun / Ultra Moon | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | Ultra Sun / Ultra Moon | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Iron Tail SteelPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 100Acc 75PP 15 | |
Outrage DragonPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 120Acc 100PP 10 | |
Protect NormalStatus | Ultra Sun / Ultra Moon | — | TM17 | — | — | — | PP 10 Enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | Ultra Sun / Ultra Moon | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rest PsychicStatus | Ultra Sun / Ultra Moon | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | Open calc with this move |
Return NormalPhysical | Ultra Sun / Ultra Moon | — | TM27 | — | — | — | Acc 100PP 20 This full-power attack grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roar NormalStatus | Ultra Sun / Ultra Moon | — | TM05 | — | — | — | PP 20 The target is scared off, and a different Pokémon is dragged out. | Open calc with this move |
Round NormalSpecial | Ultra Sun / Ultra Moon | — | TM48 | — | — | — | Power 60Acc 100PP 15 | |
Sleep Talk NormalStatus | Ultra Sun / Ultra Moon | — | TM88 | ✓ | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Smart Strike SteelPhysical | Ultra Sun / Ultra Moon | — | TM67 | — | — | — | Power 70PP 10 The user stabs the target with a sharp horn. This attack never misses. | Open calc with this move |
Substitute NormalStatus | Ultra Sun / Ultra Moon | — | TM90 | — | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Swagger NormalStatus | Ultra Sun / Ultra Moon | — | TM87 | — | — | — | Acc 85PP 15 The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | Open calc with this move |
Thunder ElectricSpecial | Ultra Sun / Ultra Moon | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | Ultra Sun / Ultra Moon | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | Ultra Sun / Ultra Moon | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Waterfall WaterPhysical | Ultra Sun / Ultra Moon | — | TM98 | — | — | — | Power 80Acc 100PP 15 | |
Ancient Power RockSpecial | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 60Acc 100PP 5 | |
Avalanche IcePhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 60Acc 100PP 10 | |
Curse GhostStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 10 A move that works differently for the Ghost type than for all other types. | Open calc with this move |
Dragon Dance DragonStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 20 The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | Open calc with this move |
Fissure GroundPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Acc 30PP 5 The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | Open calc with this move |
Foresight NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | Open calc with this move |
Freeze-Dry IceSpecial | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 70Acc 100PP 20 | |
Future Sight PsychicSpecial | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 120Acc 100PP 10 | |
Horn Drill NormalPhysical | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Acc 30PP 5 The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | Open calc with this move |
Refresh NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | PP 20 The user rests to cure itself of poisoning, a burn, or paralysis. | Open calc with this move |
Tickle NormalStatus | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Acc 100PP 20 The user tickles the target into laughing, reducing its Attack and Defense stats. | Open calc with this move |
Whirlpool WaterSpecial | Ultra Sun / Ultra Moon | — | — | ✓ | — | — | Power 35Acc 85PP 15 | |
Aqua Tail WaterPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 90Acc 90PP 10 | |
Block NormalStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 5 The user blocks the target’s way with arms spread wide to prevent escape. | Open calc with this move |
Heal Bell NormalStatus | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | PP 5 The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | Open calc with this move |
Hyper Voice NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 90Acc 100PP 10 | |
Icy Wind IceSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Iron Head SteelPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Shock Wave ElectricSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 60PP 20 The user strikes the target with a quick jolt of electricity. This attack never misses. | Open calc with this move |
Signal Beam BugSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Snore NormalSpecial | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Zen Headbutt PsychicPhysical | Ultra Sun / Ultra Moon | — | — | — | ✓ | — | Power 80Acc 90PP 15 |
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The target is blasted with a forceful shot of water.
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The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
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The user attacks the target with a pulsing blast of water. This may also confuse the target.
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The user drops onto the target with its full body weight. This may also leave the target with paralysis.
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The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
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If the target’s HP is half or less, this attack will hit with double the power.
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The user attacks everything around it by swamping its surroundings with a giant wave.
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The target is blasted by a huge volume of water launched under great pressure.
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The target is attacked with a shock wave generated by the user’s gaping mouth.
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A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
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The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
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The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
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The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
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This attack move doubles its power if the user is poisoned, burned, or paralyzed.
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The user blows its cold breath on the target. This attack always results in a critical hit.
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The user charges at the target using every bit of its power. The user can’t move on the next turn.
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A unique attack that varies in type depending on the Pokémon using it.
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The target is attacked with a powerful beam. The user can’t move on the next turn.
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The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat.
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The Pokémon rampages and attacks for two to three turns. It then becomes confused.
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The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat.
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The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
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A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
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A strong electric blast crashes down on the target. This may also leave the target with paralysis.
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The user charges at the target and may make it flinch.
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The user attacks with a prehistoric power. This may also raise all the user’s stats at once.
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The power of this attack move is doubled if the user has been hurt by the target in the same turn.
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The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
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Two turns after this move is used, a hunk of psychic energy attacks the target.
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The user traps the target in a violent swirling whirlpool for four to five turns.
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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The user lets loose a horribly echoing shout with the power to inflict damage.
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The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats.
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The user slams the target with its steel-hard head. This may also make the target flinch.
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The user attacks with a sinister beam of light. This may also confuse the target.
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This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
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The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
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