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Transport Pokémon

It ferries people across the sea on its back. It may sing an enchanting cry if it is in a good mood.
Restores HP if hit by a Water-type move.
The Pokémon is protected against critical hits.
Heals status problems if it is raining.
| Name | Version | Level | TM / HM | Egg move | Tutor | Other | Details | Open calc with this move |
|---|---|---|---|---|---|---|---|---|
Growl NormalStatus | HeartGold / SoulSilver | 1 | — | — | — | — | Acc 100PP 40 The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. | Open calc with this move |
Sing NormalStatus | HeartGold / SoulSilver | 1 | — | — | — | — | Acc 55PP 15 A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. | Open calc with this move |
Water Gun WaterSpecial | HeartGold / SoulSilver | 1 | — | — | — | — | Power 40Acc 100PP 25 | |
Mist IceStatus | HeartGold / SoulSilver | 4 | — | — | — | — | PP 30 The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | Open calc with this move |
Confuse Ray GhostStatus | HeartGold / SoulSilver | 7 | — | — | — | — | Acc 100PP 10 The foe is exposed to a sinister ray that triggers confusion. | Open calc with this move |
Ice Shard IcePhysical | HeartGold / SoulSilver | 10 | — | — | — | — | Power 40Acc 100PP 30 | |
Water Pulse WaterSpecial | HeartGold / SoulSilver | 14 | TM03 | — | — | — | Power 60Acc 100PP 20 | |
Body Slam NormalPhysical | HeartGold / SoulSilver | 18 | — | — | — | — | Power 85Acc 100PP 15 | |
Rain Dance WaterStatus | HeartGold / SoulSilver | 22 | TM18 | — | — | — | PP 5 The user summons a heavy rain that falls for five turns, powering up Water- type moves. | Open calc with this move |
Perish Song NormalStatus | HeartGold / SoulSilver | 27 | — | — | — | — | PP 5 Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | Open calc with this move |
Ice Beam IceSpecial | HeartGold / SoulSilver | 32 | TM13 | — | — | — | Power 90Acc 100PP 10 | |
Brine WaterSpecial | HeartGold / SoulSilver | 37 | TM55 | — | — | — | Power 65Acc 100PP 10 | |
Safeguard NormalStatus | HeartGold / SoulSilver | 43 | TM20 | — | — | — | PP 25 The user creates a protective field that prevents status problems for five turns. | Open calc with this move |
Hydro Pump WaterSpecial | HeartGold / SoulSilver | 49 | — | — | — | — | Power 110Acc 80PP 5 | |
Sheer Cold IceSpecial | HeartGold / SoulSilver | 55 | — | — | — | — | Acc 30PP 5 The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. | Open calc with this move |
Attract NormalStatus | HeartGold / SoulSilver | — | TM45 | — | — | — | Acc 100PP 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | Open calc with this move |
Avalanche IcePhysical | HeartGold / SoulSilver | — | TM72 | — | — | — | Power 60Acc 100PP 10 | |
Blizzard IceSpecial | HeartGold / SoulSilver | — | TM14 | — | — | — | Power 110Acc 70PP 5 | |
Captivate NormalStatus | HeartGold / SoulSilver | — | TM78 | — | — | — | Acc 100PP 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | Open calc with this move |
Double Team NormalStatus | HeartGold / SoulSilver | — | TM32 | — | — | — | PP 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | Open calc with this move |
Dragon Pulse DragonSpecial | HeartGold / SoulSilver | — | TM59 | — | — | — | Power 85Acc 100PP 10 | |
Dream Eater PsychicSpecial | HeartGold / SoulSilver | — | TM85 | — | — | — | Power 100Acc 100PP 15 | |
Endure NormalStatus | HeartGold / SoulSilver | — | TM58 | — | — | — | PP 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | Open calc with this move |
Facade NormalPhysical | HeartGold / SoulSilver | — | TM42 | — | — | — | Power 70Acc 100PP 20 | |
Frustration NormalPhysical | HeartGold / SoulSilver | — | TM21 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the less the user likes its Trainer. | Open calc with this move |
Giga Impact NormalPhysical | HeartGold / SoulSilver | — | TM68 | — | — | — | Power 150Acc 90PP 5 | |
Hail IceStatus | HeartGold / SoulSilver | — | TM07 | — | — | — | PP 10 The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | Open calc with this move |
Hidden Power NormalSpecial | HeartGold / SoulSilver | — | TM10 | — | — | — | Power 60Acc 100PP 15 | |
Hyper Beam NormalSpecial | HeartGold / SoulSilver | — | TM15 | — | — | — | Power 150Acc 90PP 5 | |
Iron Tail SteelPhysical | HeartGold / SoulSilver | — | TM23 | — | — | — | Power 100Acc 75PP 15 | |
Natural Gift NormalPhysical | HeartGold / SoulSilver | — | TM83 | — | — | — | Acc 100PP 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. | Open calc with this move |
Protect NormalStatus | HeartGold / SoulSilver | — | TM17 | — | — | — | PP 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Open calc with this move |
Psychic PsychicSpecial | HeartGold / SoulSilver | — | TM29 | — | — | — | Power 90Acc 100PP 10 | |
Rest PsychicStatus | HeartGold / SoulSilver | — | TM44 | — | — | — | PP 5 The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Open calc with this move |
Return NormalPhysical | HeartGold / SoulSilver | — | TM27 | — | — | — | Acc 100PP 20 A full-power attack that grows more powerful the more the user likes its Trainer. | Open calc with this move |
Roar NormalStatus | HeartGold / SoulSilver | — | TM05 | — | — | — | PP 20 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | Open calc with this move |
Rock Smash FightingPhysical | HeartGold / SoulSilver | — | HM06 | — | — | — | Power 40Acc 100PP 15 | |
Secret Power NormalPhysical | HeartGold / SoulSilver | — | TM43 | — | — | — | Power 70Acc 100PP 20 | |
Shock Wave ElectricSpecial | HeartGold / SoulSilver | — | TM34 | — | — | — | Power 60PP 20 The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | Open calc with this move |
Sleep Talk NormalStatus | HeartGold / SoulSilver | — | TM82 | ✓ | — | — | PP 10 While it is asleep, the user randomly uses one of the moves it knows. | Open calc with this move |
Strength NormalPhysical | HeartGold / SoulSilver | — | HM04 | — | — | — | Power 80Acc 100PP 15 | |
Substitute NormalStatus | HeartGold / SoulSilver | — | TM90 | ✓ | — | — | PP 10 The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | Open calc with this move |
Surf WaterSpecial | HeartGold / SoulSilver | — | HM03 | — | — | — | Power 90Acc 100PP 15 | |
Swagger NormalStatus | HeartGold / SoulSilver | — | TM87 | — | — | — | Acc 85PP 15 The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | Open calc with this move |
Thunder ElectricSpecial | HeartGold / SoulSilver | — | TM25 | — | — | — | Power 110Acc 70PP 10 | |
Thunderbolt ElectricSpecial | HeartGold / SoulSilver | — | TM24 | — | — | — | Power 90Acc 100PP 15 | |
Toxic PoisonStatus | HeartGold / SoulSilver | — | TM06 | — | — | — | Acc 90PP 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. | Open calc with this move |
Waterfall WaterPhysical | HeartGold / SoulSilver | — | HM07 | — | — | — | Power 80Acc 100PP 15 | |
Whirlpool WaterSpecial | HeartGold / SoulSilver | — | HM05 | ✓ | — | — | Power 35Acc 85PP 15 | |
Ancient Power RockSpecial | HeartGold / SoulSilver | — | — | ✓ | ✓ | — | Power 60Acc 100PP 5 | |
Curse GhostStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | PP 10 A move that works differently for the Ghost type than for all the other types. | Open calc with this move |
Dragon Dance DragonStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | PP 20 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | Open calc with this move |
Fissure GroundPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Acc 30PP 5 The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. | Open calc with this move |
Foresight NormalStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | PP 40 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | Open calc with this move |
Horn Drill NormalPhysical | HeartGold / SoulSilver | — | — | ✓ | — | — | Acc 30PP 5 The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. | Open calc with this move |
Refresh NormalStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | PP 20 The user rests to cure itself of a poisoning, burn, or paralysis. | Open calc with this move |
Tickle NormalStatus | HeartGold / SoulSilver | — | — | ✓ | — | — | Acc 100PP 20 The user tickles the foe into laughing, reducing its Attack and Defense stats. | Open calc with this move |
Aqua Tail WaterPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 90Acc 90PP 10 | |
Block NormalStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 5 The user blocks the foe’s way with arms spread wide to prevent escape. | Open calc with this move |
Dive WaterPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 80Acc 100PP 10 | |
Headbutt NormalPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 70Acc 100PP 15 | |
Heal Bell NormalStatus | HeartGold / SoulSilver | — | — | — | ✓ | — | PP 5 The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | Open calc with this move |
Icy Wind IceSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 55Acc 95PP 15 | |
Iron Head SteelPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 80Acc 100PP 15 | |
Outrage DragonPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 120Acc 100PP 10 | |
Signal Beam BugSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 75Acc 100PP 15 | |
Snore NormalSpecial | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 50Acc 100PP 15 | |
Zen Headbutt PsychicPhysical | HeartGold / SoulSilver | — | — | — | ✓ | — | Power 80Acc 90PP 15 |
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The foe is blasted with a forceful shot of water.
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The user flash freezes chunks of ice and hurls them. This move always goes first.
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The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
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The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
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The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
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If the foe’s HP is down to about half, this attack will hit with double the power.
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The foe is blasted by a huge volume of water launched under great pressure.
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An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
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The foe is attacked with a shock wave generated by the user’s gaping mouth.
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An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
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An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
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The user charges at the foe using every bit of its power. The user must rest on the next turn.
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A unique attack that varies in type and intensity depending on the Pokémon using it.
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The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
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The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
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The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat.
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The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders.
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The user attacks with a secret power. Its added effects vary depending on the user’s environment.
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The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
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It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
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A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
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A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
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The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
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The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
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A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
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The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
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The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
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The foe slams the target with its steel-hard head. It may also make the target flinch.
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The user rampages and attacks for two to three turns. However, it then becomes confused.
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The user attacks with a sinister beam of light. It may also confuse the target.
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An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
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