
Poke Project
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69 Pokémon
49 moves
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form.
The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.
The user surrounds itself with a great amount of electricity and charges the target. This may also leave the target with paralysis.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
If the target is electrified before it uses a move during that turn, the target’s move becomes Electric type.
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffect…
The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately …
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
The user throws down a giant lightning bolt. This move's power is boosted when influenced by an enormous flame.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user levitates using electrically generated magnetism for five turns.
The user manipulates magnetic fields, which boosts the Defense and Sp. Def stats of ally Pokémon with the Plus Ability or the Minus Ability.
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.
The user attacks with electricity rising from the ground. This move's power is doubled if the target is on Electric Terrain.
The user strikes the target with a quick jolt of electricity. This attack never misses.
The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
The user traps the target inside a cage of sparking electricity that inflicts damage for four to five turns.
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
The target is attacked with an electrified punch. This may also leave the target with paralysis.
The user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
The user launches a weak jolt of electricity that paralyzes the target.
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis.
The user attacks by firing an electric blast like a cannon. This also leaves the target with paralysis.
The user crashes into the target, delivering a powerful electric shock. This may also make the target flinch.