
Poke Project
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154 Pokémon
49 moves
The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
The user envelops itself in a veil made of water. It regains some HP every turn.
The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move's power is doubled if the target's HP is at half or less.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The target is hammered with a large pincer. This move has a heightened chance of landing a critical hit.
The user dives on the first turn, then floats up and attacks on the next turn.
The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The target is hit with a watery blast. The user can't move on the next turn.
The target is blasted by a huge volume of water launched under great pressure.
The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user attacks by spraying ink in the target’s face or eyes. This may also lower the target’s accuracy.
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat.
The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
The user shoots a torrent of water that changes the target's type to Water.
The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user immerses the target in superheated steam. This may also leave the target with a burn.
The user attacks everything around it by swamping its surroundings with a giant wave.
The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This move always lands a critical hit.
The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.
The target is blasted with a forceful shot of water.
A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.
The user attacks the target with a pulsing blast of water. This may also confuse the target.
The user hits the target with throwing stars two to five times in a row. This move always goes first.
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.
The user charges at the target and may make it flinch.
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.